On 05/06/17 10:19, Timothy Arceri wrote:
---
tests/texturing/tex3d-maxsize.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/texturing/tex3d-maxsize.c b/tests/texturing/tex3d-maxsize.c
index 60c9c63..781ac27 100644
--- a/tests/texturing/tex3d-maxsize.c
+++ b/tests/texturing/tex3d-max
The spec/arb_shading_language_420pack/execution/binding-layout test
assumed that it could bind buffers at 16-byte offsets. This may not
be true - we need to respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
This prevents crashes on drivers which require an alignment larger than
16 bytes. The closed so
---
tests/fbo/fbo-generatemipmap-1d.c | 1 +
tests/spec/arb_texture_view/lifetime_format.c | 1 +
tests/spec/arb_texture_view/rendering_target.c | 1 +
tests/texturing/max-texture-size.c | 1 +
tests/texturing/teximage-errors.c | 1 +
5 files changed, 5 inser
---
tests/texturing/tex3d-maxsize.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/texturing/tex3d-maxsize.c b/tests/texturing/tex3d-maxsize.c
index 60c9c63..781ac27 100644
--- a/tests/texturing/tex3d-maxsize.c
+++ b/tests/texturing/tex3d-maxsize.c
@@ -26,20 +26,21 @@
* Tests 3D textu
---
tests/spec/arb_invalidate_subdata/buffer.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/spec/arb_invalidate_subdata/buffer.c
b/tests/spec/arb_invalidate_subdata/buffer.c
index 637596a..dedb937 100644
--- a/tests/spec/arb_invalidate_subdata/buffer.c
+++ b/tests/spec/arb_invalidate
---
tests/spec/gl-3.2/layered-rendering/blit.c | 1 +
tests/spec/gl-3.2/layered-rendering/clear-color-all-types.c| 1 +
.../layered-rendering/clear-color-mismatched-layer-count.c | 1 +
tests/spec/gl-3.2/layered-rendering/clear-color.c | 1 +
tests/spec