On 04/08/17 00:15, Gert Wollny wrote:
Hi Brian,
thanks for the comments.
+u.z = 0.0;
+} while (a <= n);
Does the body of the loop need to be that complicated?
The test must achieve two things: On one hand, at least one component
of a temporary register must be written
This only tests for errors when is 0, but its a start.
---
tests/all.py | 6 +
tests/spec/CMakeLists.txt | 1 +
tests/spec/ext_memory_object/CMakeLists.gl.txt | 14 ++
tests/spec/ext_memory_object/CMakeLists.txt| 1 +
Reviewed-by: Brian Paul
I'll push this by tomorrow morning if there's no other comments.
-Brian
On 08/03/2017 05:04 AM, Neha Bhende wrote:
Expected results were with respect to
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 4.
This patch is fixing it for
Tests is setting GL_SWIZZLE_TEXTURE_RGBA to [GL_RED, GL_ZERO, GL_ZERO,
GL_ZERO]. When GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 4 then all the 4
components are affected by textureGather on the other
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB=1, then only red component is
getting
The GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB is in reference to
the number of components the texture being gathered may have (with
always the red component being gathered, at least with
ARB_texture_gather):
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB determines what formats
are
On 2017-08-03 02:10, Timothy Arceri wrote:
One thing that is missing is a check that an error is generated (or
the context is created successfully) when a shared context is created.
Depending on whether the no error attributes match.
That's true, but I don't know much about shared contexts
Hey Emil,
On 2017-08-02 18:01, Emil Velikov wrote:
Hi Grigori,
+++ b/tests/all.py
@@ -4608,6 +4608,8 @@ with profile.test_list.group_manager(
run_concurrent=False)
g(['egl-create-context-valid-flag-debug-gl', 'gl'], 'valid debug
flag GL',
run_concurrent=False)
+
---
I'm going to rework this patch similar to the EGL test according to the review
feedback. This is just here to aid testing of the implementation that I'm
sending to mesa-dev and xorg-devel.
Grigori
.../spec/glx_arb_create_context/CMakeLists.gl.txt | 1 +
Expected results were with respect to
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 4.
This patch is fixing it for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB =1 as
well.
---
tests/texturing/shaders/textureGather.c | 50 -
1 file changed, 31 insertions(+), 19
On 2017-08-03 02:10, Timothy Arceri wrote:
One thing that is missing is a check that an error is generated (or
the context is created successfully) when a shared context is created.
Depending on whether the no error attributes match.
I've got a partial Mesa implementation for the GLX version,
Hi Brian,
thanks for the comments.
>
> > +u.z = 0.0;
> > +} while (a <= n);
>
> Does the body of the loop need to be that complicated?
The test must achieve two things: On one hand, at least one component
of a temporary register must be written first at the beginning of the
On 03/08/17 20:48, Emil Velikov wrote:
On 3 August 2017 at 01:10, Timothy Arceri wrote:
One thing that is missing is a check that an error is generated (or the
context is created successfully) when a shared context is created. Depending
on whether the no error attributes
On 3 August 2017 at 01:10, Timothy Arceri wrote:
> One thing that is missing is a check that an error is generated (or the
> context is created successfully) when a shared context is created. Depending
> on whether the no error attributes match.
>
> I've got a partial Mesa
Hello all,
this is my first message to the list. About the patch below:
Commit message:
"This test verifies whether the optimizer, and here specifically
the register merge step keeps the according register for the whole
loop alife."
I created the test proposing a new register merge algorithm.
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