[Piglit] [PATCH] built-in-constants: check required GLSL versions for #extensions

2017-11-13 Thread Juan A. Suarez Romero
GL_OES_geometry_shader and GL_OES_tessellation_shader specifications require OpenGL ES Shading Language 3.10. GL_ARB_tessellation_shader specification requires GLSL 1.50. --- tests/shaders/built-in-constants.c | 8 +--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/tests/shade

Re: [Piglit] [PATCH] built-in-constants: check required GLSL versions for #extensions

2017-11-13 Thread Ilia Mirkin
On Mon, Nov 13, 2017 at 12:48 PM, Juan A. Suarez Romero wrote: > GL_OES_geometry_shader and GL_OES_tessellation_shader specifications > require OpenGL ES Shading Language 3.10. > > GL_ARB_tessellation_shader specification requires GLSL 1.50. > --- > tests/shaders/built-in-constants.c | 8 +---

[Piglit] [PATCH 1/2] all.py: fix version checks in is_feature_directory_supported()

2017-11-13 Thread Brian Paul
The wflinfo versions should be floats already, so don't call float() again. If querying the ES api/version fails, we'll get None for the version number so check for that. --- tests/all.py | 16 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/tests/all.py b/tests/all.

[Piglit] [PATCH 2/2] framework: fix wflinfo GL shading language parsing code

2017-11-13 Thread Brian Paul
With NVIDIA's driver, wflinfo reports a GLSL version line like this: "OpenGL shading language version string: 4.40 NVIDIA via Cg compiler" The existing parsing code didn't expect the text after the version number and generated an exception. Change the parsing to handle this. --- framework/wflinfo

Re: [Piglit] [PATCH 1/2] all.py: fix version checks in is_feature_directory_supported()

2017-11-13 Thread Dylan Baker
for the series: Reviewed-by: Dylan Baker Quoting Brian Paul (2017-11-13 13:06:27) > The wflinfo versions should be floats already, so don't call float() again. > If querying the ES api/version fails, we'll get None for the version number > so check for that. > --- > tests/all.py | 16 ---

Re: [Piglit] [PATCH 4/4] arb_sample_shading: don't use gl_FragColor/Data in fragment shaders

2017-11-13 Thread Neha Bhende
For series, Reviewed-by: Neha Bhende Regards, Neha From: Piglit on behalf of Brian Paul Sent: Friday, November 10, 2017 2:44:45 PM To: piglit@lists.freedesktop.org Subject: [Piglit] [PATCH 4/4] arb_sample_shading: don't use gl_FragColor/Data in fragment sh

Re: [Piglit] Piglit test results

2017-11-13 Thread Eric Anholt
Dan Allen writes: > Hi, > > I reported a bug in relation to the R600 driver and have since found the > piglit tests. I ran the shader.py test and receive approximately 500 > errors when this test is run (it varies slightly between each run). > > Are these test results of interest to someone, an

Re: [Piglit] [PATCH] isinf-and-isnan: add clamp / min / max tests

2017-11-13 Thread Roland Scheidegger
Ping? Am 09.11.2017 um 19:11 schrieb srol...@vmware.com: > From: Roland Scheidegger > > We expect non-nan results for these (according to d3d10 rules, and at least > for min/max, also according to ieee rules). The tests will not actually fail > with other results (since GL's NaN behavior is all