Quoting Danylo Piliaiev (2018-07-06 07:17:59)
> Thank you for the feedback, I'll send fixed version soon.
>
>
> On 06.07.18 16:48, Ilia Mirkin wrote:
> > On Fri, Jul 6, 2018 at 4:51 AM, Danylo Piliaiev
> > wrote:
> >> Using fragment shader without second color output should not hang gpu
> >>
Using fragment shader without second color output should not hang gpu
when dual source blending is enabled.
It hanged Intel gen8+ GPUs when discarding fragments and depth test
being enabled.
There is also safeguard against lack of second color output in radeonsi.
v2: by Ilia Mirkin
- Set
Thank you for the feedback, I'll send fixed version soon.
On 06.07.18 16:48, Ilia Mirkin wrote:
On Fri, Jul 6, 2018 at 4:51 AM, Danylo Piliaiev
wrote:
Using fragment shader without second color output should not hang gpu
when dual source blending is enabled.
It hanged Intel gen8+ GPUs when
On Fri, Jul 6, 2018 at 4:51 AM, Danylo Piliaiev
wrote:
> Using fragment shader without second color output should not hang gpu
> when dual source blending is enabled.
> It hanged Intel gen8+ GPUs when discarding fragments and depth test
> being enabled.
> There is also safeguard against lack of
From: Gert Wollny
The tests use large arrays that need likely to be spilled. In order to check
correct spilling of all components actually use all components in the test.
v2: - use uniforms to pass the test values to make it more likely that the
writing
to the array elements is done in
Using fragment shader without second color output should not hang gpu
when dual source blending is enabled.
It hanged Intel gen8+ GPUs when discarding fragments and depth test
being enabled.
There is also safeguard against lack of second color output in radeonsi.
Signed-off-by: Danylo Piliaiev