Our sin(0.0) and cos(0.0) were too inaccurate, causing twisting in
SDL2's rendering.
---
.../glsl-sdl-sincos-accuracy.shader_test | 36 +++
1 file changed, 36 insertions(+)
create mode 100644 tests/shaders/glsl-sdl-sincos-accuracy.shader_test
diff --git a/tests/shaders/glsl-
Quoting Caio Marcelo de Oliveira Filho (2018-09-21 16:05:37)
> > > -add_shader_test('tests/shaders/glsl-algebraic-add-zero.shader_test')
> > > -add_shader_test('tests/spec/glsl-1.50/execution/geometry-basic.shader_test')
> > > -add_shader_test('tests/spec/arb_tessellation_shader/execution/sanity.sh
> > -add_shader_test('tests/shaders/glsl-algebraic-add-zero.shader_test')
> > -add_shader_test('tests/spec/glsl-1.50/execution/geometry-basic.shader_test')
> > -add_shader_test('tests/spec/arb_tessellation_shader/execution/sanity.shader_test')
> > -add_shader_test('tests/spec/arb_compute_shader/exe
Quoting Jordan Justen (2018-09-21 15:53:46)
> Signed-off-by: Jordan Justen
> ---
> tests/sanity.py | 13 +
> 1 file changed, 9 insertions(+), 4 deletions(-)
>
> diff --git a/tests/sanity.py b/tests/sanity.py
> index 88bf27457..566d63218 100644
> --- a/tests/sanity.py
> +++ b/tests/sa
On Fri, Sep 21, 2018 at 03:53:46PM -0700, Jordan Justen wrote:
> Signed-off-by: Jordan Justen
> ---
> tests/sanity.py | 13 +
> 1 file changed, 9 insertions(+), 4 deletions(-)
Reviewed-by: Caio Marcelo de Oliveira Filho
___
Piglit mailing
Signed-off-by: Jordan Justen
---
tests/sanity.py | 25 +
1 file changed, 25 insertions(+)
diff --git a/tests/sanity.py b/tests/sanity.py
index 566d63218..5550cd13e 100644
--- a/tests/sanity.py
+++ b/tests/sanity.py
@@ -67,10 +67,35 @@ def add_shader_test(shader):
profile
Signed-off-by: Jordan Justen
---
tests/sanity.py | 13 +
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/tests/sanity.py b/tests/sanity.py
index 88bf27457..566d63218 100644
--- a/tests/sanity.py
+++ b/tests/sanity.py
@@ -66,10 +66,15 @@ def add_shader_test(shader):
pr
Right now UBO data filling is based on using the name of the ubo and
their components, in order to get the block and uniform index. It also
uses it to set the binding (so it forces block_index and block_binding
to be equal).
Since ARB_shading_language_420pack it is possible to set a explicit
ubo b
On 21/09/18 00:13, Timothy Arceri wrote:
> On 16/9/18 2:22 am, Alejandro Piñeiro wrote:
>> For more info, see the long explanation at the commit "arb_gl_spirv:
>> add ubo matrix test with different matrix_stride"
>> ---
>> .../array-different-array-stride-ubo.shader_test | 147
>> ++