Hello,
It's been some time I am doing contributions to piglit (most recent
ones are my Vulkan helper functions and tests for EXT_external_objects
in tests/spec/ext_external_objects/).
I was wondering if I could be given access to use Marge bot so that I
don't have to ask my reviewers to merge my
OUND) ... endif () , or something along those
> lines, should do the trick. I'm pretty sure there are lots of
> precedents for tests being optionally built.
>
> Jose
>
>
> From: Lionel Landwerlin
> Sent: Tuesday, May 5, 2020 15:46
ER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ *Eleni Maria Stea
+ */
+
+/* The purpose of this test is to validate the viewport clamping
+ *
INGS IN THE SOFTWARE.
+ *
+ * Author:
+ *Eleni Maria Stea
+ */
+
+/* The purpose of this test is to validate the viewport clamping
+ * when the Y is flipped (0 on top). It can be used to reproduce this bug:
+ * https://bugs.freedesktop.org/show_bug.cgi?id=108999
+ * and test the fix: https://patchwork.fr
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ *Eleni Maria Stea
+ */
+
+/* The purpose of this test is to validate the viewport clamping
+ * when the Y is flippe
INGS IN THE SOFTWARE.
+ *
+ * Author:
+ *Eleni Maria Stea
+ */
+
+/* The purpose of this test is to validate the 2d scissors bbox clamping
+ * when the Y is flipped (0 on top). It can be used to reproduce this bug:
+ * https://bugs.freedesktop.org/show_bug.cgi?id=108999
+ * and test the fix: https://patch
R
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors: Eleni Maria Stea
+ *
+ */
+
+/** @file compressed-cubemap-teximage.c
+ * Tests that creating cubemaps with
OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors: Eleni Maria Stea
+ *
+ */
+
+/** @file compressed-cubemap-teximage.c
+ * Tests that creating cubemaps with TexImage2D gives the same results
+ * with creating com
OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors: Eleni Maria Stea
+ *
+ */
+
+/** @file compressed-cubemap-teximage.c
+ * Tests that creating cubemaps with TexImage2D gives the same results
+ * with creating com
the
data) and only generated invalid cubemaps with GL_TEXTURE_CUBE_MAP
faces. So, this second test was added to point out this problem.
Eleni Maria Stea (1):
Tests for compressed cubemaps
tests/texturing/CMakeLists.gl.txt | 2 +
tests/texturing/compressed-cubemap-teximage
R OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors: Eleni Maria Stea
+ *
+ */
+
+/** @file compressed-cubemap-teximage.c
+ * Tests that creating cubemaps with TexImage2D gives the same results
+ * with creating
Modified the unsized_array_member.shader_test to expect successful
linking instead of linker error.
Section 4.2 (Scoping) of the OpenGL Shading Language Specification says:
"An array implicitly sized in one shader can be explicitly sized by
another shader in the same stage. If no shader in a stage
Modified the unsized_array_member.shader_test to expect successful
linking instead of linker error.
According to the GLSLang Specification (version 4.60 Section 4.2 Scoping):
"An array implicitly sized in one shader can be explicitly sized by
another shader in the same stage. If no shader in a st
Modified the unsized_array_member.shader_test to expect successful
linking instead of linker error.
According to the GLSLang Specification (version 4.60 Section 4.2 Scoping):
"An array implicitly sized in one shader can be explicitly sized by
another shader in the same stage. If no shader in a st
Modified the unsized_array_member.shader_test to expect successful
linking instead of linker error.
According to the GLSLang Specification (version 4.60 Section 4.2 Scoping):
"An array implicitly sized in one shader can be explicitly sized by
another shader in the same stage. If no shader in a st
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