Tests GL_ARB_texture_view  and validity of input parameters for API calls.
Uses both valid and invalid parameters.

Ran on Nvidia Quadro 600,  all subtests  pass.
---
 tests/spec/arb_texture_view/params.c | 643 +++++++++++++++++++++++++++++++++++
 1 file changed, 643 insertions(+)
 create mode 100644 tests/spec/arb_texture_view/params.c

diff --git a/tests/spec/arb_texture_view/params.c 
b/tests/spec/arb_texture_view/params.c
new file mode 100644
index 0000000..2714dd4
--- /dev/null
+++ b/tests/spec/arb_texture_view/params.c
@@ -0,0 +1,643 @@
+/*
+ * Copyright © 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Author: Jon Ashburn <j...@lunarg.com>
+ */
+
+/**
+ * Tests GL_ARB_texture_view  and validity of input parameters.
+ * Use both valid and invalid parameters.
+ *
+ */
+
+#include "piglit-util-gl-common.h"
+#include <stdarg.h>
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *TestName = "arb_texture_view-params";
+
+
+void update_valid_arrays(GLenum *valid, GLenum *invalid, unsigned int 
num_invalid,
+                                                unsigned int num_valid, ... )
+{
+       va_list args;
+       GLenum val;
+       unsigned int i,j;
+
+       va_start(args, num_valid);
+       for (i = 0; i < num_valid; i++) {
+               val = va_arg(args, GLenum);
+               valid[i] = val;
+               // remove the valid enum from the invalid array
+               for (j= 0; j < num_invalid; j++) {
+                       if (invalid[j] == val)
+                                       invalid[j] = 0;
+               }
+       }
+       va_end(args);
+}
+
+/**
+ * Do error-check tests for texture targets
+ */
+static enum piglit_result
+test_target_errors(GLenum target)
+{
+       GLint width = 64, height = 14, depth = 8;
+       const GLsizei levels = 1;
+       GLuint tex;
+       GLenum legal_targets[4];
+       unsigned int num_targets, i;
+       GLenum illegal_targets[] = {
+               // skip multisample
+               GL_TEXTURE_1D,
+               GL_TEXTURE_2D,
+               GL_TEXTURE_3D,
+               GL_TEXTURE_CUBE_MAP,
+               GL_TEXTURE_RECTANGLE,
+               GL_TEXTURE_1D_ARRAY,
+               GL_TEXTURE_2D_ARRAY,
+               GL_TEXTURE_CUBE_MAP_ARRAY,
+       };
+
+       // skip 2d_multisample  targets for now
+       assert(target == GL_TEXTURE_1D ||
+                  target == GL_TEXTURE_2D ||
+                  target == GL_TEXTURE_3D ||
+                  target == GL_TEXTURE_CUBE_MAP ||
+                  target == GL_TEXTURE_RECTANGLE ||
+                  target == GL_TEXTURE_1D_ARRAY ||
+                  target == GL_TEXTURE_2D_ARRAY ||
+                  target == GL_TEXTURE_CUBE_MAP_ARRAY);
+
+       glGenTextures(1, &tex);   // orig tex
+       glBindTexture(target, tex);
+
+       switch (target) {
+       case GL_TEXTURE_1D:
+               glTexStorage1D(target, levels, GL_RGBA8, width);
+               num_targets = 2;
+               update_valid_arrays(legal_targets, illegal_targets,
+                                       ARRAY_SIZE(illegal_targets), 
num_targets,
+                                                       GL_TEXTURE_1D, 
GL_TEXTURE_1D_ARRAY);
+               break;
+       case GL_TEXTURE_1D_ARRAY:
+               glTexStorage2D(target, levels*2, GL_RGBA8, width, height);
+               num_targets = 2;
+               update_valid_arrays(legal_targets, illegal_targets,
+                                       ARRAY_SIZE(illegal_targets), 
num_targets,
+                                                       GL_TEXTURE_1D, 
GL_TEXTURE_1D_ARRAY);
+               break;
+       case GL_TEXTURE_2D:
+               glTexStorage2D(target, levels, GL_RGBA8, width, height);
+               num_targets = 2;
+               update_valid_arrays(legal_targets, illegal_targets,
+                                       ARRAY_SIZE(illegal_targets), 
num_targets,
+                                                       GL_TEXTURE_2D, 
GL_TEXTURE_2D_ARRAY);
+               break;
+       case  GL_TEXTURE_RECTANGLE:
+               glTexStorage2D(target, levels, GL_RGBA8, width, height);
+               num_targets = 1;
+               update_valid_arrays(legal_targets, illegal_targets,
+                                       ARRAY_SIZE(illegal_targets), 
num_targets,
+                                                       GL_TEXTURE_RECTANGLE);
+               break;
+       case GL_TEXTURE_CUBE_MAP:
+               width = height;
+               glTexStorage2D(target, levels, GL_RGBA8, width, height);
+               num_targets = 4;
+               update_valid_arrays(legal_targets, illegal_targets,
+                                       ARRAY_SIZE(illegal_targets), 
num_targets,
+                                                       GL_TEXTURE_CUBE_MAP, 
GL_TEXTURE_2D,
+                                                       GL_TEXTURE_2D_ARRAY, 
GL_TEXTURE_CUBE_MAP_ARRAY);
+               break;
+       case GL_TEXTURE_3D:
+               glTexStorage3D(target, levels, GL_RGBA8, width, height, depth);
+               num_targets = 1;
+               update_valid_arrays(legal_targets, illegal_targets,
+                                       ARRAY_SIZE(illegal_targets), 
num_targets, GL_TEXTURE_3D);
+               break;
+       case GL_TEXTURE_CUBE_MAP_ARRAY:
+       case GL_TEXTURE_2D_ARRAY:
+               height = width;
+               glTexStorage3D(target, levels, GL_RGBA8, width, height, 
depth*6);
+               num_targets = 4;
+               update_valid_arrays(legal_targets, illegal_targets,
+                                       ARRAY_SIZE(illegal_targets), 
num_targets,
+                                                       GL_TEXTURE_CUBE_MAP, 
GL_TEXTURE_2D,
+                                                       GL_TEXTURE_2D_ARRAY, 
GL_TEXTURE_CUBE_MAP_ARRAY);
+               break;
+       }
+
+
+       if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+               printf("%s:%s Found gl errors prior to testing glTextureView\n",
+                                  TestName, __func__);
+               glDeleteTextures(1, &tex);
+
+               return PIGLIT_SKIP;
+       }
+
+       // ensure TextureView of legal targets  works
+       for (i = 0; i < num_targets; i++) {
+               GLenum tar = legal_targets[i];
+               GLuint new_tex, layers=1;
+               glGenTextures(1, &new_tex);
+               if (tar == GL_TEXTURE_CUBE_MAP)
+                       layers = 6;
+               else if (tar == GL_TEXTURE_CUBE_MAP_ARRAY)
+                       layers = 12;
+               glTextureView(new_tex, tar, tex,  GL_RG16, 0, levels, 0, 
layers);
+               glDeleteTextures(1, &new_tex);
+               if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+                       glDeleteTextures(1, &tex);
+                       return PIGLIT_FAIL;
+               }
+       }
+
+       // ensure TextureView  of illegal targets returns an error
+       for (i = 0; i < ARRAY_SIZE(illegal_targets); i++) {
+               GLenum tar = illegal_targets[i];
+               GLuint new_tex, layers=1;
+               if (illegal_targets[i] == 0)
+                               continue;
+               glGenTextures(1, &new_tex);
+               if (tar == GL_TEXTURE_CUBE_MAP)
+                       layers = 6;
+               else if (tar == GL_TEXTURE_CUBE_MAP_ARRAY)
+                       layers = 12;
+               glTextureView(new_tex, tar, tex,  GL_RG16, 0, levels, 0, 
layers);
+               if (piglit_check_gl_error(GL_INVALID_OPERATION) == GL_FALSE) {
+                       glDeleteTextures(1, &new_tex);
+                       glDeleteTextures(1, &tex);
+                       return PIGLIT_FAIL;
+               }
+               glDeleteTextures(1, &new_tex);
+       }
+       glDeleteTextures(1, &tex);
+
+       return PIGLIT_PASS;
+}
+
+
+/**
+ * Do error-check tests for misc glTextureView parameters
+ */
+static enum piglit_result test_param_errors()
+{
+       GLuint tex[2] = {0, 0};
+       GLint level, layer, i;
+       unsigned char * ptr;
+
+       // invalid original texture param (origtexture)
+       glGenTextures(2, tex);
+       glBindTexture(GL_TEXTURE_3D, tex[0]);
+       if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+               printf("%s:%s Found gl errors prior to testing glTextureView\n",
+                                  TestName, __func__);
+               glDeleteTextures(2, tex);
+               return PIGLIT_SKIP;
+       }
+       glTextureView(tex[1], GL_TEXTURE_3D, tex[0], GL_R8, 0, 1, 0, 1);
+       if (piglit_check_gl_error(GL_INVALID_OPERATION) == GL_FALSE) {
+               glDeleteTextures(2, tex);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(1, &tex[1]);
+       glTexStorage3D(GL_TEXTURE_3D,2, GL_RGBA32F, 16, 16, 8);
+       if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+               glDeleteTextures(1, tex);
+               return PIGLIT_SKIP;
+       }
+       glGenTextures(1, &tex[1]);
+       glTextureView(tex[1], GL_TEXTURE_3D, 0, GL_RGBA32UI, 0, 1, 0, 1);
+       if (piglit_check_gl_error(GL_INVALID_VALUE) == GL_FALSE) {
+               glDeleteTextures(2, tex);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(1, &tex[1]);
+
+       // invalid  texture param
+       glTextureView(0, GL_TEXTURE_3D, tex[0], GL_RGBA32I, 0, 1, 0 ,1);
+       if (piglit_check_gl_error(GL_INVALID_VALUE) == GL_FALSE) {
+               glDeleteTextures(1, tex);
+               return PIGLIT_FAIL;
+       }
+       glGenTextures(1, &tex[1]);
+       glBindTexture(GL_TEXTURE_3D, tex[1]);
+       glTextureView(tex[1], GL_TEXTURE_3D, tex[0],GL_RGBA32F, 0, 1, 0, 1);
+       if (piglit_check_gl_error(GL_INVALID_OPERATION) == GL_FALSE) {
+               glDeleteTextures(2, tex);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(2, tex);
+
+       glGenTextures(1, tex);
+       glBindTexture(GL_TEXTURE_3D, tex[0]);
+       glTexStorage3D(GL_TEXTURE_3D, 3, GL_RG16F, 16, 16, 8);
+       glTextureView(~tex[0],GL_TEXTURE_3D, tex[0], GL_RGBA8, 0,1,0,1);
+       if (piglit_check_gl_error(GL_INVALID_OPERATION) == GL_FALSE) {
+               glDeleteTextures(1, &tex[0]);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(1, tex);
+
+       // orig texture not immutable
+       ptr = (unsigned char *) malloc(32 * 32 * 4 * 6);
+       if (ptr == NULL)
+               return PIGLIT_SKIP;
+       glGenTextures(2, tex);
+       glBindTexture(GL_TEXTURE_3D, tex[0]);
+       glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, 32, 32, 4, 0, GL_RGB,
+                    GL_SHORT, ptr);
+       glTexImage3D(GL_TEXTURE_3D, 1, GL_RGB16, 16, 16, 2, 0, GL_RGB,
+                    GL_SHORT, ptr);
+       free(ptr);
+       glTextureView(tex[1], GL_TEXTURE_3D, tex[0], GL_RGBA32F, 0,1,0,1);
+       if (piglit_check_gl_error(GL_INVALID_OPERATION) == GL_FALSE) {
+               glDeleteTextures(2, tex);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(2, tex);
+
+       // invalid layer param
+       glGenTextures(2, tex);
+       glBindTexture(GL_TEXTURE_1D_ARRAY, tex[0]);
+       glTexStorage2D(GL_TEXTURE_1D_ARRAY, 7, GL_RGB16I, 64, 4);
+       glTextureView(tex[1],GL_TEXTURE_1D_ARRAY, tex[0], GL_RGB16UI, 0, 7, 4,
+                     2);
+       if (piglit_check_gl_error(GL_INVALID_VALUE) == GL_FALSE) {
+               glDeleteTextures(2, tex);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(1, &tex[1]);
+       glGenTextures(1, &tex[1]);
+       glTextureView(tex[1],GL_TEXTURE_1D, tex[0], GL_RGB16I, 1, 5, 0, 4);
+       if (piglit_check_gl_error(GL_INVALID_OPERATION) == GL_FALSE) {
+               glDeleteTextures(2, tex);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(1, &tex[1]);
+
+       // invalid level param
+       glGenTextures(1, &tex[1]);
+       glTextureView(tex[1],GL_TEXTURE_1D, tex[0], GL_RGB16UI, 7, 5, 1, 1);
+       if (piglit_check_gl_error(GL_INVALID_VALUE) == GL_FALSE) {
+               glDeleteTextures(2, tex);
+               return PIGLIT_FAIL;
+       }
+       glDeleteTextures(1, &tex[1]);
+
+       // numlevels clamping, minlevel range over legal values
+       for (i = 0; i < 7; i++) {
+               glGenTextures(1, &tex[1]);
+               glTextureView(tex[1],GL_TEXTURE_1D_ARRAY, tex[0], GL_RGB16F,
+                             i, 8-i, 0, 5);
+               if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+                       glDeleteTextures(2, tex);
+                       return PIGLIT_FAIL;
+               }
+               glBindTexture(GL_TEXTURE_1D_ARRAY, tex[1]);
+               glGetTexParameteriv(GL_TEXTURE_1D_ARRAY, 
GL_TEXTURE_VIEW_MIN_LEVEL,
+                                                       &level);
+               if (level != i) {
+                       printf("failed at min_level=%d, queried 
view_min_level=%d\n",
+                                          i, level);
+                       glDeleteTextures(2, tex);
+                       return PIGLIT_FAIL;
+               }
+               glGetTexParameteriv(GL_TEXTURE_1D_ARRAY, 
GL_TEXTURE_VIEW_NUM_LEVELS,
+                                                       &level);
+               if (level != (7-i)) {
+                       printf("failed at min_level=%d, queried 
view_num_level=%d\n",
+                                          i, level);
+                       glDeleteTextures(2, tex);
+                       return PIGLIT_FAIL;
+               }
+               glDeleteTextures(1, &tex[1]);
+               glBindTexture(GL_TEXTURE_1D_ARRAY, tex[0]);
+       }
+
+       // numlayers clamping, minlayers range over legal values
+       for (i = 0; i < 4; i++) {
+               glGenTextures(1, &tex[1]);
+               glTextureView(tex[1],GL_TEXTURE_1D_ARRAY, tex[0], GL_RGB16I,
+                             0, 7, i, 5-i);
+               if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+                       glDeleteTextures(2, tex);
+                       return PIGLIT_FAIL;
+               }
+               glBindTexture(GL_TEXTURE_1D_ARRAY, tex[1]);
+               glGetTexParameteriv(GL_TEXTURE_1D_ARRAY, 
GL_TEXTURE_VIEW_MIN_LAYER,
+                                                       &layer);
+               if (layer != i) {
+                       printf("failed at min_layer=%d, queried 
view_min_layer=%d\n",
+                                          i, layer);
+                       glDeleteTextures(2, tex);
+                       return PIGLIT_FAIL;
+               }
+               glGetTexParameteriv(GL_TEXTURE_1D_ARRAY, 
GL_TEXTURE_VIEW_NUM_LAYERS,
+                                                       &layer);
+               if (layer != (4-i)) {
+                       printf("failed at min_layer=%d, queried 
view_num_layer=%d\n",
+                                          i, layer);
+                       glDeleteTextures(2, tex);
+                       return PIGLIT_FAIL;
+               }
+               glDeleteTextures(1, &tex[1]);
+               glBindTexture(GL_TEXTURE_1D_ARRAY, tex[0]);
+       }
+
+       glDeleteTextures(2, tex);
+       return PIGLIT_PASS;
+
+}
+
+/**
+ * Do error-check tests for texture targets
+ */
+static enum piglit_result
+test_format_errors(GLenum format_class)
+{
+       GLint width = 16, height = 16;
+       const GLsizei levels = 5;
+       GLenum target = GL_TEXTURE_CUBE_MAP;
+       GLuint tex;
+       GLenum legal_formats[17];
+       unsigned int num_formats, i;
+       GLenum illegal_formats[] = {
+               //skip compressed sized formats
+               //128 bit
+               GL_RGBA32F,
+               GL_RGBA32UI,
+               GL_RGBA32I,
+               // 96 bit
+               GL_RGB32F,
+               GL_RGB32UI,
+               GL_RGB32I,
+               // 64 bit
+               GL_RGBA16F,
+               GL_RG32F,
+               GL_RGBA16UI,
+               GL_RG32UI,
+               GL_RGBA16I,
+               GL_RG32I,
+               GL_RGBA16,
+               GL_RGBA16_SNORM,
+               //48 bit
+               GL_RGB16,
+               GL_RGB16_SNORM,
+               GL_RGB16F,
+               GL_RGB16UI,
+               GL_RGB16I,
+               //32 bits
+               GL_RG16F,
+               GL_R11F_G11F_B10F,
+               GL_R32F,
+               GL_RGB10_A2UI,
+               GL_RGBA8UI,
+               GL_RG16UI,
+               GL_R32UI,
+               GL_RGBA8I,
+               GL_RG16I,
+               GL_R32I,
+               GL_RGB10_A2,
+               GL_RGBA8,
+               GL_RG16,
+               GL_RGBA8_SNORM,
+               GL_RG16_SNORM,
+               GL_SRGB8_ALPHA8,
+               GL_RGB9_E5,
+               //24 bits
+               GL_RGB8,
+               GL_RGB8_SNORM,
+               GL_SRGB8,
+               GL_RGB8UI,
+               GL_RGB8I,
+               //16 bits
+               GL_R16F,
+               GL_RG8UI,
+               GL_R16UI,
+               GL_RG8I,
+               GL_R16I,
+               GL_RG8,
+               GL_R16,
+               GL_RG8_SNORM,
+               GL_R16_SNORM,
+               //8 bits
+               GL_R8UI,
+               GL_R8I,
+               GL_R8,
+               GL_R8_SNORM,
+               // a sampling of unsized formats
+               GL_ALPHA,
+               GL_LUMINANCE,
+               GL_LUMINANCE_ALPHA,
+               GL_INTENSITY,
+               GL_RGB,
+               GL_RGBA,
+               GL_DEPTH_COMPONENT,
+               GL_COMPRESSED_ALPHA,
+               GL_COMPRESSED_LUMINANCE_ALPHA,
+               GL_COMPRESSED_LUMINANCE,
+               GL_COMPRESSED_INTENSITY,
+               GL_COMPRESSED_RGB,
+               GL_COMPRESSED_RGBA,
+               GL_COMPRESSED_RGBA,
+               GL_COMPRESSED_SRGB,
+               GL_COMPRESSED_SRGB_ALPHA,
+               GL_COMPRESSED_SLUMINANCE,
+               GL_COMPRESSED_SLUMINANCE_ALPHA,
+       };
+
+       // skip compressed internal formats for now including extensions
+       assert(format_class == GL_VIEW_CLASS_128_BITS ||
+              format_class == GL_VIEW_CLASS_96_BITS ||
+              format_class == GL_VIEW_CLASS_64_BITS ||
+              format_class == GL_VIEW_CLASS_48_BITS ||
+              format_class == GL_VIEW_CLASS_32_BITS ||
+              format_class == GL_VIEW_CLASS_24_BITS ||
+              format_class == GL_VIEW_CLASS_16_BITS ||
+              format_class == GL_VIEW_CLASS_8_BITS);
+
+       glGenTextures(1, &tex);   // orig tex
+       glBindTexture(target, tex);
+
+       switch (format_class) {
+       case GL_VIEW_CLASS_128_BITS:
+               glTexStorage2D(target, levels, GL_RGBA32F, width, height);
+               num_formats = 3;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                                       GL_RGBA32F, 
GL_RGBA32UI, GL_RGBA32I);
+               break;
+       case GL_VIEW_CLASS_96_BITS:
+               glTexStorage2D(target, levels, GL_RGB32F, width, height);
+               num_formats = 3;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                                       GL_RGB32F, GL_RGB32UI, 
GL_RGB32I);
+               break;
+       case GL_VIEW_CLASS_64_BITS:
+               glTexStorage2D(target, levels, GL_RGBA16F, width, height);
+               num_formats = 8;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                                       GL_RGBA16F, GL_RG32F, 
GL_RGBA16UI, GL_RG32UI,
+                                                       GL_RGBA16I, GL_RG32I, 
GL_RGBA16, GL_RGBA16_SNORM);
+               break;
+       case GL_VIEW_CLASS_48_BITS:
+               glTexStorage2D(target, levels, GL_RGB16, width, height);
+               num_formats = 5;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                       GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, 
GL_RGB16UI, GL_RGB16I);
+               break;
+       case GL_VIEW_CLASS_32_BITS:
+               glTexStorage2D(target, levels, GL_RG16F, width, height);
+               num_formats = 17;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                       GL_RG16F, GL_R11F_G11F_B10F, GL_R32F, 
GL_RGB10_A2UI,
+                                       GL_RGBA8UI, GL_RG16UI, GL_R32UI, 
GL_RGBA8I, GL_RG16I,
+                                       GL_R32I, GL_RGB10_A2, GL_RGBA8, 
GL_RG16, GL_RGBA8_SNORM,
+                                       GL_RG16_SNORM, GL_SRGB8_ALPHA8, 
GL_RGB9_E5);
+               break;
+       case GL_VIEW_CLASS_24_BITS:
+               glTexStorage2D(target, levels, GL_RGB8, width, height);
+               num_formats = 5;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                       GL_RGB8, GL_RGB8_SNORM, GL_SRGB8, 
GL_RGB8UI, GL_RGB8I);
+               break;
+       case GL_VIEW_CLASS_16_BITS:
+               glTexStorage2D(target, levels, GL_R16F, width, height);
+               num_formats = 9;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                       GL_R16F, GL_RG8UI, GL_R16UI, GL_RG8I, 
GL_R16I, GL_RG8,
+                                       GL_R16, GL_RG8_SNORM, GL_R16_SNORM);
+               break;
+       case GL_VIEW_CLASS_8_BITS:
+               glTexStorage2D(target, levels, GL_R8I, width, height);
+               num_formats = 4;
+               update_valid_arrays(legal_formats, illegal_formats,
+                                       ARRAY_SIZE(illegal_formats), 
num_formats,
+                                                       GL_R8UI, GL_R8I, GL_R8, 
GL_R8_SNORM);
+               break;
+       }
+
+       if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+               printf("%s:%s Found gl errors prior to testing glTextureView\n",
+                                  TestName, __func__);
+               glDeleteTextures(1, &tex);
+               return PIGLIT_SKIP;
+       }
+
+       // ensure TextureView of legal formats  works
+       for (i = 0; i < num_formats; i++) {
+               GLenum format;
+               GLuint new_tex, layers=6;
+               format = legal_formats[i];
+               glGenTextures(1, &new_tex);
+               glTextureView(new_tex, target, tex,  format, 0, levels, 0, 
layers);
+               glDeleteTextures(1, &new_tex);
+               if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE) {
+                       glDeleteTextures(1, &tex);
+                       return PIGLIT_FAIL;
+               }
+       }
+
+       // ensure TextureView  of illegal formats returns an error
+       for (i = 0; i < ARRAY_SIZE(illegal_formats); i++) {
+               GLenum format;
+               GLuint new_tex, layers=6;
+               format = illegal_formats[i];
+               if (format == 0)
+                               continue;
+               glGenTextures(1, &new_tex);
+               glTextureView(new_tex, target, tex, format, 0, levels, 0, 
layers);
+               if (piglit_check_gl_error(GL_INVALID_OPERATION) == GL_FALSE) {
+                       glDeleteTextures(1, &new_tex);
+                       glDeleteTextures(1, &tex);
+                       return PIGLIT_FAIL;
+               }
+               glDeleteTextures(1, &new_tex);
+       }
+
+       glDeleteTextures(1, &tex);
+
+       return PIGLIT_PASS;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       enum piglit_result pass = PIGLIT_PASS;
+       enum piglit_result tmp;
+#define X(f, n) tmp = (f); pass = tmp != PIGLIT_PASS ? PIGLIT_FAIL : pass; 
piglit_report_subtest_result(tmp, (n))
+       X(test_target_errors(GL_TEXTURE_1D), "1D tex target validity");
+       X(test_target_errors(GL_TEXTURE_2D), "2D tex target validity");
+       X(test_target_errors(GL_TEXTURE_3D), "3D tex target validity");
+       X(test_target_errors(GL_TEXTURE_CUBE_MAP), "Cubemap tex target 
validity");
+       X(test_target_errors(GL_TEXTURE_RECTANGLE), "Rectangle tex target 
validity");
+       X(test_target_errors(GL_TEXTURE_1D_ARRAY), "1D Array tex target 
validity");
+       X(test_target_errors(GL_TEXTURE_2D_ARRAY), "2D Array tex target 
validity");
+       X(test_target_errors(GL_TEXTURE_CUBE_MAP_ARRAY),
+               "Cubemap Array tex target validity");
+       X(test_param_errors(), "Param texture/level/layer validity");
+       X(test_format_errors(GL_VIEW_CLASS_128_BITS), "Format 128 bits 
validity");
+       X(test_format_errors(GL_VIEW_CLASS_96_BITS), "Format 96 bits validity");
+       X(test_format_errors(GL_VIEW_CLASS_64_BITS), "Format 64 bits validity");
+       X(test_format_errors(GL_VIEW_CLASS_48_BITS), "Format 48 bits validity");
+       X(test_format_errors(GL_VIEW_CLASS_32_BITS), "Format 32 bits validity");
+       X(test_format_errors(GL_VIEW_CLASS_24_BITS), "Format 24 bits validity");
+       X(test_format_errors(GL_VIEW_CLASS_16_BITS), "Format 16 bits validity");
+       X(test_format_errors(GL_VIEW_CLASS_8_BITS), "Format 8 bits validity");
+#undef X
+       if (piglit_check_gl_error(GL_NO_ERROR) == GL_FALSE)
+               return PIGLIT_FAIL;
+       return pass;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_ARB_texture_storage");
+       piglit_require_extension("GL_ARB_texture_view");
+       piglit_require_extension("GL_EXT_texture_integer");
+       piglit_require_extension("GL_ARB_texture_float");
+       piglit_require_extension("GL_ARB_texture_cube_map_array");
+       piglit_require_extension("GL_EXT_texture_array");
+       piglit_require_extension("GL_ARB_texture_rectangle");
+       piglit_require_extension("GL_EXT_texture3D");
+       piglit_reset_gl_error();
+}
-- 
1.8.1.2

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