On Tue, Mar 4, 2014 at 6:35 AM, Jon Ashburn j...@lunarg.com wrote:
Initial test always used glGetTexImage into client memory for the various
texture targets. Add case of reading into PBO in addition to client memory.
Given the changes, I think it is better to split this into two
patches. The
Initial test always used glGetTexImage into client memory for the various
texture targets. Add case of reading into PBO in addition to client memory.
---
tests/texturing/getteximage-targets.c | 334 --
1 file changed, 242 insertions(+), 92 deletions(-)
diff