On Friday 24 April 2015, Arthur Huillet wrote:
> From: Arthur Huillet
>
> Updated BindTextureUnit() to match the OpenGL specification:
> GL_INVALID_OPERATION
> is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
> When the texture unit doesn't exist, the specification doesn't
From: Arthur Huillet
Updated BindTextureUnit() to match the OpenGL specification:
GL_INVALID_OPERATION
is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
When the texture unit doesn't exist, the specification doesn't strictly speaking
define the error, and although BindTextu