Kenneth Graunke writes:
> According to the ARB_tessellation_shader spec,
>
>"Declaring an array size is optional. If no size is specified, it
> will be taken from the implementation-dependent maximum patch size
> (gl_MaxPatchVertices). If a size is specified, it must match the
>
According to the ARB_tessellation_shader spec,
"Declaring an array size is optional. If no size is specified, it
will be taken from the implementation-dependent maximum patch size
(gl_MaxPatchVertices). If a size is specified, it must match the
maximum patch size; otherwise, a com