Reviewed-by: Tapani Pälli
--- 8< ---
BTW these most likely won't pass on AMD since I've noticed that if you
use SSO and builtin gl_Position, you'll you will need to redeclare
built-in interface blocks like this:
out gl_PerVertex { vec4 gl_Position; };
I believe this is a bug in AMD drivers
Test results:
Nvidia GeForce 840M - NVIDIA 352.41: pass
i965 - Mesa 11.2-dev: fail
---
.../execution/layout-location-block.shader_test| 51 ++
.../layout-location-named-block.shader_test| 51 ++
2 files changed, 102 insertions(+)
create mode 100