Re: [Piglit] [PATCH] arb_separate_shader_objects: test explicit location on interface blocks

2015-11-30 Thread Tapani Pälli
Reviewed-by: Tapani Pälli --- 8< --- BTW these most likely won't pass on AMD since I've noticed that if you use SSO and builtin gl_Position, you'll you will need to redeclare built-in interface blocks like this: out gl_PerVertex { vec4 gl_Position; }; I believe this is a bug in AMD drivers

[Piglit] [PATCH] arb_separate_shader_objects: test explicit location on interface blocks

2015-11-29 Thread Timothy Arceri
Test results: Nvidia GeForce 840M - NVIDIA 352.41: pass i965 - Mesa 11.2-dev: fail --- .../execution/layout-location-block.shader_test| 51 ++ .../layout-location-named-block.shader_test| 51 ++ 2 files changed, 102 insertions(+) create mode 100