On 06/25/2014 12:27 PM, Brian Paul wrote:
> GL_MAX_UNIFORM_BLOCK_SIZE is in bytes. A "component" is regarded as being
> four bytes in size. So to compute the number of components, divide the
> block size by 4.
>
> With this change, nvidia's driver passes the test.
I might be tempted to s/4/size
Reviewed-by: Charmaine Lee
From: Piglit on behalf of Brian Paul
Sent: Wednesday, June 25, 2014 12:27 PM
To: piglit@lists.freedesktop.org
Subject: [Piglit] [PATCH] arb_uniform_buffer_object-minmax: divide block
size by 4 to get components
GL_MAX_UNIFORM_BLOCK_SIZE is in bytes. A "component" is regarded as being
four bytes in size. So to compute the number of components, divide the
block size by 4.
With this change, nvidia's driver passes the test.
Found by Kai Ninomiya of VMware.
---
tests/spec/arb_uniform_buffer_object/minmax.