On Monday, October 10, 2016 2:25:02 PM PST Kevin Strasser wrote:
> Add ES2 implementation to the test to provide coverage for
> GL_OES_vertex_half_float extension. The tests will continue to pass on mesa
> for desktop GL as well as ES2 once supported is added.
>
> Signed-off-by: Kevin Strasser
P
On 11/03/2016 06:01 PM, Ilia Mirkin wrote:
The RGB -> RGBA thing is probably because GLES is a lot pickier about
formats matching and not having to do conversion. I had to do that all
over the place when GLES-ifying piglits. Fixing this at the util level
would be nice, but I couldn't think of a
The RGB -> RGBA thing is probably because GLES is a lot pickier about
formats matching and not having to do conversion. I had to do that all
over the place when GLES-ifying piglits. Fixing this at the util level
would be nice, but I couldn't think of a reliable way to do so.
On Thu, Nov 3, 2016 at
going from RGB ro RGBA (adding of alpha channel) seems like an
unnecessary change but harmless ...
Reviewed-by: Tapani Pälli
On 10/11/2016 12:25 AM, Kevin Strasser wrote:
Add ES2 implementation to the test to provide coverage for
GL_OES_vertex_half_float extension. The tests will continue to
Add ES2 implementation to the test to provide coverage for
GL_OES_vertex_half_float extension. The tests will continue to pass on mesa
for desktop GL as well as ES2 once supported is added.
Signed-off-by: Kevin Strasser
---
tests/all.py | 6 ++
tests/general/CMakeLis