Re: [Piglit] [PATCH] fbo: Add a test for alpha testing with multiple render targets

2016-10-26 Thread Anuj Phogat
On Tue, Oct 25, 2016 at 10:34 PM, Tapani Pälli wrote: > > > On 10/26/2016 03:05 AM, Brian Paul wrote: >> >> On 10/25/2016 03:58 PM, Anuj Phogat wrote: >>> >>> In a situation when there are multiple render targets with alpha testing >>> enabled, if fragment shader doesn't write to draw buffer zero,

Re: [Piglit] [PATCH] fbo: Add a test for alpha testing with multiple render targets

2016-10-25 Thread Tapani Pälli
On 10/26/2016 03:05 AM, Brian Paul wrote: On 10/25/2016 03:58 PM, Anuj Phogat wrote: In a situation when there are multiple render targets with alpha testing enabled, if fragment shader doesn't write to draw buffer zero, alpha value used for alpha testing will be undefined. Such case should no

Re: [Piglit] [PATCH] fbo: Add a test for alpha testing with multiple render targets

2016-10-25 Thread Brian Paul
On 10/25/2016 03:58 PM, Anuj Phogat wrote: In a situation when there are multiple render targets with alpha testing enabled, if fragment shader doesn't write to draw buffer zero, alpha value used for alpha testing will be undefined. Such case should not cause a GPU hang. Signed-off-by: Anuj Phog

Re: [Piglit] [PATCH] fbo: Add a test for alpha testing with multiple render targets

2016-10-25 Thread Anuj Phogat
On Tue, Oct 25, 2016 at 3:58 PM, Anuj Phogat wrote: > In a situation when there are multiple render targets with alpha testing > enabled, if fragment shader doesn't write to draw buffer zero, alpha > value used for alpha testing will be undefined. Such case should not > cause a GPU hang. > > Signe

[Piglit] [PATCH] fbo: Add a test for alpha testing with multiple render targets

2016-10-25 Thread Anuj Phogat
In a situation when there are multiple render targets with alpha testing enabled, if fragment shader doesn't write to draw buffer zero, alpha value used for alpha testing will be undefined. Such case should not cause a GPU hang. Signed-off-by: Anuj Phogat --- tests/all.py