On Tue, Oct 25, 2016 at 10:34 PM, Tapani Pälli wrote:
>
>
> On 10/26/2016 03:05 AM, Brian Paul wrote:
>>
>> On 10/25/2016 03:58 PM, Anuj Phogat wrote:
>>>
>>> In a situation when there are multiple render targets with alpha testing
>>> enabled, if fragment shader doesn't write to draw buffer zero,
On 10/26/2016 03:05 AM, Brian Paul wrote:
On 10/25/2016 03:58 PM, Anuj Phogat wrote:
In a situation when there are multiple render targets with alpha testing
enabled, if fragment shader doesn't write to draw buffer zero, alpha
value used for alpha testing will be undefined. Such case should no
On 10/25/2016 03:58 PM, Anuj Phogat wrote:
In a situation when there are multiple render targets with alpha testing
enabled, if fragment shader doesn't write to draw buffer zero, alpha
value used for alpha testing will be undefined. Such case should not
cause a GPU hang.
Signed-off-by: Anuj Phog
On Tue, Oct 25, 2016 at 3:58 PM, Anuj Phogat wrote:
> In a situation when there are multiple render targets with alpha testing
> enabled, if fragment shader doesn't write to draw buffer zero, alpha
> value used for alpha testing will be undefined. Such case should not
> cause a GPU hang.
>
> Signe
In a situation when there are multiple render targets with alpha testing
enabled, if fragment shader doesn't write to draw buffer zero, alpha
value used for alpha testing will be undefined. Such case should not
cause a GPU hang.
Signed-off-by: Anuj Phogat
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tests/all.py