Re: [Piglit] [PATCH] generators/gen_vs_in_fp64: Different VBO values per vertex

2016-07-14 Thread Juan A. Suarez Romero
Acked-by: Juan A. Suarez On Wed, 2016-07-06 at 14:40 +0300, Andres Gomez wrote: > Before, in every drawing we were having the same VBO values per > vertex > to be compared against the values in the uniforms. Now, we also have > different values per vertex so we can be sure that it is truly its >

Re: [Piglit] [PATCH] generators/gen_vs_in_fp64: Different VBO values per vertex

2016-07-13 Thread Andres Gomez
Hi, this patch is still unreviewed. I'd welcome some help to get this into piglit with guarantees that the changes are OK. Dylan, could you give it a look? :) If there is nothing new by the end of this week, I will assume that all is OK and will proceed to land the patch. On Wed, 2016-07-06 at

[Piglit] [PATCH] generators/gen_vs_in_fp64: Different VBO values per vertex

2016-07-06 Thread Andres Gomez
Before, in every drawing we were having the same VBO values per vertex to be compared against the values in the uniforms. Now, we also have different values per vertex so we can be sure that it is truly its own data. Signed-off-by: Andres Gomez --- .../gen_vs_in_fp64/columns.shader_test.mako