This is pretty trivial, but it's useful for debugging a Mesa display
list optimization.
---
 tests/all.tests                      |    1 +
 tests/spec/gl-1.0/CMakeLists.gl.txt  |    1 +
 tests/spec/gl-1.0/dlist-shademodel.c |  101 ++++++++++++++++++++++++++++++++++
 3 files changed, 103 insertions(+), 0 deletions(-)
 create mode 100644 tests/spec/gl-1.0/dlist-shademodel.c

diff --git a/tests/all.tests b/tests/all.tests
index 7e5bd03..0c13e65 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -570,6 +570,7 @@ add_concurrent_test(gl11, 'getteximage-targets 2D')
 gl10 = Group()
 spec['!OpenGL 1.0'] = gl10
 add_concurrent_test(gl10, 'gl-1.0-beginend-coverage')
+add_concurrent_test(gl10, 'gl-1.0-dlist-shademodel')
 add_concurrent_test(gl10, 'gl-1.0-edgeflag')
 add_concurrent_test(gl10, 'gl-1.0-edgeflag-quads')
 
diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt 
b/tests/spec/gl-1.0/CMakeLists.gl.txt
index 2f819fa..559fabc 100644
--- a/tests/spec/gl-1.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
@@ -12,5 +12,6 @@ link_libraries (
 piglit_add_executable (gl-1.0-beginend-coverage beginend-coverage.c)
 piglit_add_executable (gl-1.0-edgeflag edgeflag.c)
 piglit_add_executable (gl-1.0-edgeflag-quads edgeflag-quads.c)
+piglit_add_executable (gl-1.0-dlist-shademodel dlist-shademodel.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/gl-1.0/dlist-shademodel.c 
b/tests/spec/gl-1.0/dlist-shademodel.c
new file mode 100644
index 0000000..0b7752e
--- /dev/null
+++ b/tests/spec/gl-1.0/dlist-shademodel.c
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2013 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test glShadeModel in a display list.
+ * This is pretty trivial and shouldn't fail with any decent OpenGL,
+ * but it's useful for checking an optimization in Mesa's display list
+ * compiler.
+ */
+
+#include "piglit-util-gl-common.h"
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+       config.supports_gl_compat_version = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const GLfloat red[] = {1.0, 0.0, 0.0};
+static const GLfloat green[] = {0.0, 1.0, 0.0};
+
+
+enum piglit_result
+piglit_display(void)
+{
+       GLuint list;
+       bool pass;
+
+       list = glGenLists(1);
+       glNewList(list, GL_COMPILE);
+       glShadeModel(GL_FLAT);
+
+       glBegin(GL_QUADS);
+       glColor3fv(red);
+       glVertex2f(-1, -1);
+       glColor3fv(green);
+       glVertex2f( 0, -1);
+       glColor3fv(red);
+       glVertex2f( 0, 1);
+       glColor3fv(green);
+       glVertex2f(-1, 1);
+       glEnd();
+
+       /* Mesa should be able to optimize this away so that
+        * the two GL_QUADS primitives get combined into one batch.
+        */
+       glShadeModel(GL_FLAT);
+
+       glBegin(GL_QUADS);
+       glColor3fv(red);
+       glVertex2f(0, -1);
+       glColor3fv(green);
+       glVertex2f(1, -1);
+       glColor3fv(red);
+       glVertex2f(1, 1);
+       glColor3fv(green);
+       glVertex2f(0, 1);
+       glEnd();
+
+       glEndList();
+
+       glShadeModel(GL_SMOOTH);
+       glClear(GL_COLOR_BUFFER_BIT);
+       glCallList(list);
+
+       glDeleteLists(list, 1);
+
+       pass = piglit_probe_pixel_rgb(20, 20, green);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       /* nothing */
+}
-- 
1.7.3.4

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