On 01/25/2016 01:43 PM, Timothy Arceri wrote:
Also move them out of the shaders folder.
From Section 7.3 (PROGRAM OBJECTS) of the OpenGL 4.5 spec:
"Linking can fail for a variety of reasons as specified in the
OpenGL Shading Language Specification, as well as any of the
On 01/25/2016 06:15 AM, Ilia Mirkin wrote:
> It's _really_ difficult to tell what you've changed -- could you
> resend with the diff generated with -M? (That flag should be accepted
> by format-patch as well.)
I like that! I was going to suggest submitting to patches (one that
moves the test,
As Tapani pointed out, this change is not valid for compatibility
profile... and both of these tests currently pass on Mesa.
Looking at the two tests, I'm not sure what the value is of having both.
glsl-link-empty-prog-01.c appears to try to reproduce a bug when
linking a program with no shaders
Also move them out of the shaders folder.
From Section 7.3 (PROGRAM OBJECTS) of the OpenGL 4.5 spec:
"Linking can fail for a variety of reasons as specified in the
OpenGL Shading Language Specification, as well as any of the
following reasons:
- No shader objects are attached to