Re: [Piglit] [PATCH] glsl-1.50-geometry-primitive-id-restart: Add workaround for Intel SandyBrige

2014-09-19 Thread Iago Toral Quiroga
Jordan has completed the review of the SandyBridge Geometry Shader implementation and I would like to push the series to Mesa, but we need this patch in piglit too so that people running piglit tests on SandyBridge do not run into the GPU hang. If nobody has objections I'll push this patch later

[Piglit] [PATCH] glsl-1.50-geometry-primitive-id-restart: Add workaround for Intel SandyBrige

2014-09-17 Thread Samuel Iglesias Gonsalvez
Intel SandyBridge is not handling GL_TRIANGLE_STRIP_ADJACENCY with repeating vertex indices correctly, so there is a GPU hang when running: bin/glsl-1.50-geometry-primitive-id-restart \ GL_TRIANGLE_STRIP_ADJACENCY ffs This patch provides a workaround for this issue as it seems to be a HW bug in