Re: [Piglit] [PATCH] max-samplers: use the maximum number of textures in every shader

2013-05-13 Thread Ian Romanick
On 05/08/2013 10:49 AM, Marek Olšák wrote: --- tests/all.tests |1 + tests/spec/gl-3.1/CMakeLists.gl.txt |1 + tests/spec/gl-3.1/max-samplers.c| 274 +++ 3 files changed, 276 insertions(+) create mode 100644

Re: [Piglit] [PATCH] max-samplers: use the maximum number of textures in every shader

2013-05-09 Thread Brian Paul
On 05/08/2013 07:27 PM, Marek Olšák wrote: On Thu, May 9, 2013 at 1:16 AM, Brian Paulbri...@vmware.com wrote: BTW, I tried to test this with NVIDIA's driver but it appears that piglit can't create a GL 3.1 context: $ bin/gl-3.1-max-samplers -auto piglit: info: Failed to create GL 3.1 core

[Piglit] [PATCH] max-samplers: use the maximum number of textures in every shader

2013-05-08 Thread Marek Olšák
--- tests/all.tests |1 + tests/spec/gl-3.1/CMakeLists.gl.txt |1 + tests/spec/gl-3.1/max-samplers.c| 274 +++ 3 files changed, 276 insertions(+) create mode 100644 tests/spec/gl-3.1/max-samplers.c diff --git a/tests/all.tests

Re: [Piglit] [PATCH] max-samplers: use the maximum number of textures in every shader

2013-05-08 Thread Marek Olšák
On Thu, May 9, 2013 at 1:16 AM, Brian Paul bri...@vmware.com wrote: +static const char *vs_source = + #define NUM %i \n + uniform sampler2D vertex_tex[NUM]; \n + uniform int vertex_index; + varying vec3 vertex_tex_color; \n + void main() \n + { \n +