On 05/08/2013 10:49 AM, Marek Olšák wrote:
---
tests/all.tests |1 +
tests/spec/gl-3.1/CMakeLists.gl.txt |1 +
tests/spec/gl-3.1/max-samplers.c| 274 +++
3 files changed, 276 insertions(+)
create mode 100644
On 05/08/2013 07:27 PM, Marek Olšák wrote:
On Thu, May 9, 2013 at 1:16 AM, Brian Paulbri...@vmware.com wrote:
BTW, I tried to test this with NVIDIA's driver but it appears that piglit
can't create a GL 3.1 context:
$ bin/gl-3.1-max-samplers -auto
piglit: info: Failed to create GL 3.1 core
---
tests/all.tests |1 +
tests/spec/gl-3.1/CMakeLists.gl.txt |1 +
tests/spec/gl-3.1/max-samplers.c| 274 +++
3 files changed, 276 insertions(+)
create mode 100644 tests/spec/gl-3.1/max-samplers.c
diff --git a/tests/all.tests
On Thu, May 9, 2013 at 1:16 AM, Brian Paul bri...@vmware.com wrote:
+static const char *vs_source =
+ #define NUM %i \n
+ uniform sampler2D vertex_tex[NUM]; \n
+ uniform int vertex_index;
+ varying vec3 vertex_tex_color; \n
+ void main() \n
+ { \n
+