Looks good to me. Thanks for doing that.
Reviewed-by: Neil Roberts
Regards,
- Neil
Timothy Arceri writes:
> Previously the shaders were using a checkerboard texture with
> identical colours for each part of the grid.
> That meant that it didn't actually matter what texture coordinates
> were
Previously the shaders were using a checkerboard texture with
identical colours for each part of the grid.
That meant that it didn't actually matter what texture coordinates
were used to sample. This patch changes it so that they all have a
dark red colour for one of the colours and then it ensures