Re: [Piglit] [PATCH] shader_runner: Initialize gl_max_varying_components more often.

2016-05-18 Thread Kenneth Graunke
On Tuesday, May 17, 2016 6:09:26 PM PDT Eric Anholt wrote: > Back in the day it was called MAX_VARYING_FLOATS, which is an alias > for MAX_VARYING_COMPONENTS. Fixes a bunch of varying-components tests > skipping on vc4. > --- > tests/shaders/shader_runner.c | 3 ++- > 1 file changed, 2 insertions

[Piglit] [PATCH] shader_runner: Initialize gl_max_varying_components more often.

2016-05-17 Thread Eric Anholt
Back in the day it was called MAX_VARYING_FLOATS, which is an alias for MAX_VARYING_COMPONENTS. Fixes a bunch of varying-components tests skipping on vc4. --- tests/shaders/shader_runner.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tests/shaders/shader_runner.c b/tests/