Nicolai Hähnle writes:
> On 31.01.2017 19:23, Eric Anholt wrote:
>> Nicolai Hähnle writes:
>>
>>> Hi all,
>>>
>>> increase the test coverage of GL_ARB_gpu_shader_int64 by testing various
>>> conversions. To avoid reinventing the wheel or duplicating code,
On 31.01.2017 19:23, Eric Anholt wrote:
Nicolai Hähnle writes:
Hi all,
increase the test coverage of GL_ARB_gpu_shader_int64 by testing various
conversions. To avoid reinventing the wheel or duplicating code, I've
extended the existing fp64 conversion test generation. The
Nicolai Hähnle writes:
> Hi all,
>
> increase the test coverage of GL_ARB_gpu_shader_int64 by testing various
> conversions. To avoid reinventing the wheel or duplicating code, I've
> extended the existing fp64 conversion test generation. The first couple
> of patches simply
On 30.01.2017 19:12, Dylan Baker wrote:
I haven't looked to closely yet, though I'm planning to do so today or tomorrow.
I do have one question, does this change the names of the fp64 tests? That would
be less than ideal for us because of our CI system.
No, it doesn't. I used diff (hopefully
I haven't looked to closely yet, though I'm planning to do so today or
tomorrow.
I do have one question, does this change the names of the fp64 tests? That would
be less than ideal for us because of our CI system.
Dylan
Quoting Nicolai Hähnle (2017-01-26 10:59:21)
> Hi all,
>
> increase the
On 27 January 2017 at 04:59, Nicolai Hähnle wrote:
> Hi all,
>
> increase the test coverage of GL_ARB_gpu_shader_int64 by testing various
> conversions. To avoid reinventing the wheel or duplicating code, I've
> extended the existing fp64 conversion test generation. The first
Hi all,
increase the test coverage of GL_ARB_gpu_shader_int64 by testing various
conversions. To avoid reinventing the wheel or duplicating code, I've
extended the existing fp64 conversion test generation. The first couple
of patches simply move code around and rename things. The last patch adds