Re: [Piglit] [PATCH 0/5] Add int64 conversion tests

2017-02-01 Thread Eric Anholt
Nicolai Hähnle writes: > On 31.01.2017 19:23, Eric Anholt wrote: >> Nicolai Hähnle writes: >> >>> Hi all, >>> >>> increase the test coverage of GL_ARB_gpu_shader_int64 by testing various >>> conversions. To avoid reinventing the wheel or duplicating code,

Re: [Piglit] [PATCH 0/5] Add int64 conversion tests

2017-02-01 Thread Nicolai Hähnle
On 31.01.2017 19:23, Eric Anholt wrote: Nicolai Hähnle writes: Hi all, increase the test coverage of GL_ARB_gpu_shader_int64 by testing various conversions. To avoid reinventing the wheel or duplicating code, I've extended the existing fp64 conversion test generation. The

Re: [Piglit] [PATCH 0/5] Add int64 conversion tests

2017-01-31 Thread Eric Anholt
Nicolai Hähnle writes: > Hi all, > > increase the test coverage of GL_ARB_gpu_shader_int64 by testing various > conversions. To avoid reinventing the wheel or duplicating code, I've > extended the existing fp64 conversion test generation. The first couple > of patches simply

Re: [Piglit] [PATCH 0/5] Add int64 conversion tests

2017-01-31 Thread Nicolai Hähnle
On 30.01.2017 19:12, Dylan Baker wrote: I haven't looked to closely yet, though I'm planning to do so today or tomorrow. I do have one question, does this change the names of the fp64 tests? That would be less than ideal for us because of our CI system. No, it doesn't. I used diff (hopefully

Re: [Piglit] [PATCH 0/5] Add int64 conversion tests

2017-01-30 Thread Dylan Baker
I haven't looked to closely yet, though I'm planning to do so today or tomorrow. I do have one question, does this change the names of the fp64 tests? That would be less than ideal for us because of our CI system. Dylan Quoting Nicolai Hähnle (2017-01-26 10:59:21) > Hi all, > > increase the

Re: [Piglit] [PATCH 0/5] Add int64 conversion tests

2017-01-29 Thread Dave Airlie
On 27 January 2017 at 04:59, Nicolai Hähnle wrote: > Hi all, > > increase the test coverage of GL_ARB_gpu_shader_int64 by testing various > conversions. To avoid reinventing the wheel or duplicating code, I've > extended the existing fp64 conversion test generation. The first

[Piglit] [PATCH 0/5] Add int64 conversion tests

2017-01-26 Thread Nicolai Hähnle
Hi all, increase the test coverage of GL_ARB_gpu_shader_int64 by testing various conversions. To avoid reinventing the wheel or duplicating code, I've extended the existing fp64 conversion test generation. The first couple of patches simply move code around and rename things. The last patch adds