On 09/16/2014 08:06 PM, Chris Forbes wrote:
Are you sure?
Previously, if the data had been stored in the wrong orientation, you
should have got (0.25, 0.75, 0.5, 1) due to the 0.5 and 0.75 being off
the diagonal.
Looking at the test again, I believe you are correct. I remember I made
this
Are you sure?
Previously, if the data had been stored in the wrong orientation, you
should have got (0.25, 0.75, 0.5, 1) due to the 0.5 and 0.75 being off
the diagonal.
(Or I've completely misunderstood something...)
On Tue, Sep 9, 2014 at 9:34 AM, Ian Romanick i...@freedesktop.org wrote:
From: Ian Romanick ian.d.roman...@intel.com
The way the data was previously laid out, both tests would pass even if
the driver stored the data in the wrong orientation.
Signed-off-by: Ian Romanick ian.d.roman...@intel.com
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tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test | 2