On 30 September 2013 15:38, Nicholas Mack wrote:
> v2: Tests check against list of valid layouts instead of invalid layouts
>
Last time I reviewed this patch I pointed out that it's not necessary to
have vertex and fragment shaders in the test, since the error is supposed
to be detected at compi
v2: Tests check against list of valid layouts instead of invalid layouts
---
tests/all.tests| 12 ++
.../glsl-1.50/execution/geometry/CMakeLists.gl.txt | 2 +
.../geometry/gs-input-layout-qualifiers.c | 128 +
.../geometry/gs-outp
Sorry for the slow responses, Nick. I got behind in patch review in the
last two weeks and I'm only just now catching up.
On 16 September 2013 09:35, Nicholas Mack wrote:
> ---
> tests/all.tests| 12 ++
> .../glsl-1.50/execution/geometry/CMakeLists.gl.txt |
---
tests/all.tests| 12 ++
.../glsl-1.50/execution/geometry/CMakeLists.gl.txt | 2 +
.../geometry/gs-input-layout-qualifiers.c | 137
.../geometry/gs-output-layout-qualifiers.c | 139 +
4 files change