On Wed, Nov 2, 2016 at 3:05 PM, Brian Paul wrote:
> On 11/02/2016 03:36 PM, Anuj Phogat wrote:
>>
>> In a situation when there are multiple render targets with alpha to
>> coverage enabled, if fragment shader doesn't write to draw buffer
>> zero, alpha value used for coverage will be undefined. Su
On 11/02/2016 03:36 PM, Anuj Phogat wrote:
In a situation when there are multiple render targets with alpha to
coverage enabled, if fragment shader doesn't write to draw buffer
zero, alpha value used for coverage will be undefined. Such case
should not cause a GPU hang.
Signed-off-by: Anuj Phoga
In a situation when there are multiple render targets with alpha to
coverage enabled, if fragment shader doesn't write to draw buffer
zero, alpha value used for coverage will be undefined. Such case
should not cause a GPU hang.
Signed-off-by: Anuj Phogat
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Not everything in allocate_data_arrays