Re: [Piglit] [PATCH 2/2] ext_framebuffer_multisample: Add a test for alpha to coverage with no draw buffer zero write

2016-11-02 Thread Anuj Phogat
On Wed, Nov 2, 2016 at 3:05 PM, Brian Paul wrote: > On 11/02/2016 03:36 PM, Anuj Phogat wrote: >> >> In a situation when there are multiple render targets with alpha to >> coverage enabled, if fragment shader doesn't write to draw buffer >> zero, alpha value used for coverage will be undefined. Su

Re: [Piglit] [PATCH 2/2] ext_framebuffer_multisample: Add a test for alpha to coverage with no draw buffer zero write

2016-11-02 Thread Brian Paul
On 11/02/2016 03:36 PM, Anuj Phogat wrote: In a situation when there are multiple render targets with alpha to coverage enabled, if fragment shader doesn't write to draw buffer zero, alpha value used for coverage will be undefined. Such case should not cause a GPU hang. Signed-off-by: Anuj Phoga

[Piglit] [PATCH 2/2] ext_framebuffer_multisample: Add a test for alpha to coverage with no draw buffer zero write

2016-11-02 Thread Anuj Phogat
In a situation when there are multiple render targets with alpha to coverage enabled, if fragment shader doesn't write to draw buffer zero, alpha value used for coverage will be undefined. Such case should not cause a GPU hang. Signed-off-by: Anuj Phogat --- Not everything in allocate_data_arrays