From: Neil Roberts <nrobe...@igalia.com> --- .../execution/uniform/struct-array.shader_test | 140 +++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/struct-array.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/uniform/struct-array.shader_test b/tests/spec/arb_gl_spirv/execution/uniform/struct-array.shader_test new file mode 100644 index 000000000..b237c1c77 --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/uniform/struct-array.shader_test @@ -0,0 +1,140 @@ +# Tests an array of structs with an explicit uniform location + +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 + +[vertex shader passthrough] + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 4 +; Bound: 60 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %color + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %color "color" + OpName %i "i" + OpName %_ "" + OpMemberName %_ 0 "r" + OpMemberName %_ 1 "g" + OpMemberName %_ 2 "b" + OpName %parts "parts" + OpDecorate %color Location 0 + OpDecorate %parts Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %color = OpVariable %_ptr_Output_v4float Output + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1 + %int = OpTypeInt 32 1 +%_ptr_Function_int = OpTypePointer Function %int + %int_0 = OpConstant %int 0 + %int_2 = OpConstant %int 2 + %bool = OpTypeBool + %_ = OpTypeStruct %float %float %float + %uint = OpTypeInt 32 0 + %uint_2 = OpConstant %uint 2 +%_arr___uint_2 = OpTypeArray %_ %uint_2 +%_ptr_UniformConstant__arr___uint_2 = OpTypePointer UniformConstant %_arr___uint_2 + %parts = OpVariable %_ptr_UniformConstant__arr___uint_2 UniformConstant +%_ptr_UniformConstant_float = OpTypePointer UniformConstant %float + %uint_0 = OpConstant %uint 0 +%_ptr_Output_float = OpTypePointer Output %float + %int_1 = OpConstant %int 1 + %uint_1 = OpConstant %uint 1 + %main = OpFunction %void None %3 + %5 = OpLabel + %i = OpVariable %_ptr_Function_int Function + OpStore %color %12 + OpStore %i %int_0 + OpBranch %17 + %17 = OpLabel + OpLoopMerge %19 %20 None + OpBranch %21 + %21 = OpLabel + %22 = OpLoad %int %i + %25 = OpSLessThan %bool %22 %int_2 + OpBranchConditional %25 %18 %19 + %18 = OpLabel + %32 = OpLoad %int %i + %34 = OpAccessChain %_ptr_UniformConstant_float %parts %32 %int_0 + %35 = OpLoad %float %34 + %38 = OpAccessChain %_ptr_Output_float %color %uint_0 + %39 = OpLoad %float %38 + %40 = OpFAdd %float %39 %35 + %41 = OpAccessChain %_ptr_Output_float %color %uint_0 + OpStore %41 %40 + %42 = OpLoad %int %i + %44 = OpAccessChain %_ptr_UniformConstant_float %parts %42 %int_1 + %45 = OpLoad %float %44 + %47 = OpAccessChain %_ptr_Output_float %color %uint_1 + %48 = OpLoad %float %47 + %49 = OpFAdd %float %48 %45 + %50 = OpAccessChain %_ptr_Output_float %color %uint_1 + OpStore %50 %49 + %51 = OpLoad %int %i + %52 = OpAccessChain %_ptr_UniformConstant_float %parts %51 %int_2 + %53 = OpLoad %float %52 + %54 = OpAccessChain %_ptr_Output_float %color %uint_2 + %55 = OpLoad %float %54 + %56 = OpFAdd %float %55 %53 + %57 = OpAccessChain %_ptr_Output_float %color %uint_2 + OpStore %57 %56 + OpBranch %20 + %20 = OpLabel + %58 = OpLoad %int %i + %59 = OpIAdd %int %58 %int_1 + OpStore %i %59 + OpBranch %17 + %19 = OpLabel + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 0) uniform struct { + float r; + float g; + float b; +} parts[2]; + +out vec4 color; + +void main() +{ + color = vec4(0.0, 0.0, 0.0, 1.0); + + for (int i = 0; i < 2; i++) { + color.r += parts[i].r; + color.g += parts[i].g; + color.b += parts[i].b; + } +} + +[test] +clear color 0.2 0.2 0.2 0.2 +clear + +uniform float 0 0.1 +uniform float 1 0.2 +uniform float 2 0.3 +uniform float 3 0.4 +uniform float 4 0.5 +uniform float 5 0.6 + +draw rect -1 -1 2 2 +probe all rgba 0.5 0.7 0.9 1.0 -- 2.14.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit