Minor formatting nits at the end.
On 11/01/2013 04:51 PM, Jon Ashburn wrote:
Tests for the validity of Viewport bounds, Depth Range bounds and
Scissor Box bounds with viewport arrays (0 to GL_MAX_VIEWPORTS-1).
Bounds refer to the bounding rectangle or range (eg x, y, width, height).
Tested
Tests for the validity of Viewport bounds, Depth Range bounds and
Scissor Box bounds with viewport arrays (0 to GL_MAX_VIEWPORTS-1).
Bounds refer to the bounding rectangle or range (eg x, y, width, height).
Tested with Nvidia Quadro 600. All tests pass except Scissor Box with a
negative