Also moves the allocation for the generated pixels to the
generator.

Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
---
 tests/spec/gl-3.2/layered-rendering/blit.c | 16 +++++++++-------
 1 file changed, 9 insertions(+), 7 deletions(-)

diff --git a/tests/spec/gl-3.2/layered-rendering/blit.c 
b/tests/spec/gl-3.2/layered-rendering/blit.c
index a669a04..0734d69 100644
--- a/tests/spec/gl-3.2/layered-rendering/blit.c
+++ b/tests/spec/gl-3.2/layered-rendering/blit.c
@@ -66,7 +66,6 @@ PIGLIT_GL_TEST_CONFIG_END
 const int texWidth  = 32;
 const int texHeight = 32;
 const int texDepth  = 2;
-const int floatPerLayer  = 32 * 32 * 3;
 
 static const float srcColors[2][3] = {
        {0.5, 0.4, 0.3}, {0, 1, 0}
@@ -143,10 +142,13 @@ display_texture(int x, int y, int w, int h,
        return piglit_check_gl_error(GL_NO_ERROR);
 }
 
-void
-gen_color_data(float *colorData, int layers, bool useSrcTex)
+float *
+gen_color_data(int layers, bool useSrcTex)
 {
        int i, j;
+       float *colorData = malloc(layers * texWidth * texHeight * 3 *
+                               sizeof(float));
+
        for (j = 0; j < layers; j++) {
                for (i = 0; i < texWidth * texHeight; i++) {
                        int offset = j * texWidth * texHeight * 3 + i * 3;
@@ -161,6 +163,8 @@ gen_color_data(float *colorData, int layers, bool useSrcTex)
                        }
                }
        }
+
+       return colorData;
 }
 
 GLuint
@@ -182,14 +186,12 @@ create_bind_texture(GLenum textureType, bool useSrcTex)
 
        switch (textureType) {
        case GL_TEXTURE_2D:
-               colorData = malloc(floatPerLayer * sizeof(float));
-               gen_color_data(colorData, 1, useSrcTex);
+               colorData = gen_color_data(1, useSrcTex);
                glTexImage2D(textureType, 0, GL_RGB, texWidth, texHeight, 0,
                             GL_RGB, GL_FLOAT, colorData);
                break;
        case GL_TEXTURE_3D:
-               colorData = malloc(texDepth * floatPerLayer * sizeof(float));
-               gen_color_data(colorData, texDepth, useSrcTex);
+               colorData = gen_color_data(texDepth, useSrcTex);
                glTexImage3D(textureType, 0, GL_RGB, texWidth, texHeight,
                             texDepth, 0, GL_RGB, GL_FLOAT, colorData);
                break;
-- 
1.8.3.1

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