On 10/04/2013 10:04 PM, Matt Turner wrote:
> On Fri, Oct 4, 2013 at 9:08 PM, Chris Forbes <chr...@ijw.co.nz> wrote:
>> Ensure that the returned level count is correct in various situations.
>>
>> Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
>> ---
>>  .../execution/fs-baselevel.shader_test             | 40 +++++++++++++++++++
>>  .../execution/fs-maxlevel.shader_test              | 40 +++++++++++++++++++
>>  .../execution/fs-miptree.shader_test               | 39 +++++++++++++++++++
>>  .../execution/fs-nomips.shader_test                | 39 +++++++++++++++++++
>>  .../execution/vs-baselevel.shader_test             | 44 
>> +++++++++++++++++++++
>>  .../execution/vs-maxlevel.shader_test              | 45 
>> ++++++++++++++++++++++
>>  .../execution/vs-miptree.shader_test               | 43 
>> +++++++++++++++++++++
>>  .../execution/vs-nomips.shader_test                | 43 
>> +++++++++++++++++++++
>>  8 files changed, 333 insertions(+)
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/fs-baselevel.shader_test
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/fs-maxlevel.shader_test
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/fs-miptree.shader_test
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/fs-nomips.shader_test
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/vs-baselevel.shader_test
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/vs-maxlevel.shader_test
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/vs-miptree.shader_test
>>  create mode 100644 
>> tests/spec/arb_texture_query_levels/execution/vs-nomips.shader_test
>>
>> diff --git 
>> a/tests/spec/arb_texture_query_levels/execution/fs-baselevel.shader_test 
>> b/tests/spec/arb_texture_query_levels/execution/fs-baselevel.shader_test
>> new file mode 100644
>> index 0000000..0dfee0c
>> --- /dev/null
>> +++ b/tests/spec/arb_texture_query_levels/execution/fs-baselevel.shader_test
>> @@ -0,0 +1,40 @@
>> +[require]
>> +GLSL >= 1.30
>> +GL_ARB_texture_query_levels
>> +
>> +[vertex shader]
>> +in vec4 vertex;
>> +
>> +void main() {
>> +    gl_Position = vertex;
>> +}
> 
> Use [vertex shader passthrough] instead?

+1

> I guess we don't have any tests for 3D, cube, or shadow textures
> because shader runner doesn't support them? I'm kind of iffy about
> whether it's worth having execution tests for them too.

I think I'd rather see a geometry shader test than tests for other
sampler types.

> Regardless, the series is
> 
> Reviewed-by: Matt Turner <matts...@gmail.com>
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