Tested GLenums are GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS,
GL_VIEWPORT_SUBPIXEL_BITS, GL_VIEWPORT_BOUNDS_RANGE, GL_LAYER_PROVOKING_VERTEX,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX.
Tested on Nvidia Quadro 600, test passes.
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tests/all.tests | 1 +
On 10/29/2013 03:55 PM, Jon Ashburn wrote:
Tested GLenums are GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS,
GL_VIEWPORT_SUBPIXEL_BITS, GL_VIEWPORT_BOUNDS_RANGE, GL_LAYER_PROVOKING_VERTEX,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX.
Tested on Nvidia Quadro 600, test passes.
---
tests/all.tests