Re: [Piglit] [PATCH 9/9 v2] ARB_viewport_array: Rendering test with multiple scissor rectangles/enables

2013-11-07 Thread Brian Paul
Typos below. On 11/04/2013 08:15 AM, Jon Ashburn wrote: Tests rendering into a single framebuffer surface with multiple viewports via a geometry shader. Scissoring is used to restrict quads to a smaller area on the surface. Confirm that each area of the surface delineated by a scissor rectangl

[Piglit] [PATCH 9/9 v2] ARB_viewport_array: Rendering test with multiple scissor rectangles/enables

2013-11-04 Thread Jon Ashburn
Tests rendering into a single framebuffer surface with multiple viewports via a geometry shader. Scissoring is used to restrict quads to a smaller area on the surface. Confirm that each area of the surface delineated by a scissor rectangle for viewport index renders the correct color. Both indexe