In GLSL 1.50 layout qualifiers must come before the storage
qualifier. A recent fix in Mesa exposed this issue.
V2: rename IMAGE_T -> IMAGE_UNIFORM_T, fix DST/SRC_IMAGE_T miss in V1
Cc: Francisco Jerez
---
tests/spec/arb_shader_image_load_store/atomicity.c | 2 +-
tests/spec/arb_shader
Timothy Arceri writes:
> In GLSL 1.50 layout qualifiers must come before the storage
> qualifier. A recent fix in Mesa exposed this issue.
>
> V2: rename IMAGE_T -> IMAGE_UNIFORM_T, fix DST/SRC_IMAGE_T miss in V1
>
> Cc: Francisco Jerez
Reviewed-by: Francisco Jerez
> ---
> tests/spec/arb_sha
On Tue, Jan 19, 2016 at 9:21 PM, Timothy Arceri
wrote:
> @@ -98,7 +98,7 @@ header_hunk(const struct grid_info grid)
> "#define H %d\n"
> "#define N %d\n"
> "#define GRID_T %s\n"
> - "#define RET_IMAGE_T layout(%s) %s2D\n",
> +
On Wed, 2016-01-20 at 03:42 -0500, Ilia Mirkin wrote:
> On Tue, Jan 19, 2016 at 9:21 PM, Timothy Arceri
> wrote:
> > @@ -98,7 +98,7 @@ header_hunk(const struct grid_info grid)
> > "#define H %d\n"
> > "#define N %d\n"
> > "#define GRID_T %s\n"