Ah, that's an interesting consideration.
I don't think it's a factor for builtin-gl-sample-id though, if you
follow Paul's suggestion to use a multisample texture instead of a
blit resolve.
On Tue, Nov 5, 2013 at 10:06 AM, Anuj Phogat wrote:
>
>
>
> On Sat, Oct 26, 2013 at 11:37 AM, Chris Forbes
On Sat, Oct 26, 2013 at 11:37 AM, Chris Forbes wrote:
> On Sat, Oct 26, 2013 at 12:49 PM, Anuj Phogat
> wrote:
> > V2: Get rid of redundant projection matrix.
> > Signed-off-by: Anuj Phogat
> > ---
> > tests/all.tests| 6 +
> > .../arb_sample_shading/execu
On 25 October 2013 16:49, Anuj Phogat wrote:
> V2: Get rid of redundant projection matrix.
> Signed-off-by: Anuj Phogat
> ---
> tests/all.tests| 6 +
> .../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +
> .../execution/builtin-gl-num-samples.cpp
On Sat, Oct 26, 2013 at 12:49 PM, Anuj Phogat wrote:
> V2: Get rid of redundant projection matrix.
> Signed-off-by: Anuj Phogat
> ---
> tests/all.tests| 6 +
> .../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +
> .../execution/builtin-gl-num-samples
V2: Get rid of redundant projection matrix.
Signed-off-by: Anuj Phogat
---
tests/all.tests| 6 +
.../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +
.../execution/builtin-gl-num-samples.cpp | 220 +
3 files changed, 227 i