Move IS_PER_PATCH as part of tessellation queries, require
GL_ARB_compute_shader for compute shader enum queries.
Strictly speaking, spec would allow to query GL_REFERENCED_BY_COMPUTE_SHADER
without having compute shaders but as it disallows GL_COMPUTE_SUBROUTINE and
GL_COMPUTE_SUBROUTINE_UNIFORM
Tapani Pälli tapani.pa...@intel.com writes:
Move IS_PER_PATCH as part of tessellation queries, require
GL_ARB_compute_shader for compute shader enum queries.
Strictly speaking, spec would allow to query GL_REFERENCED_BY_COMPUTE_SHADER
without having compute shaders but as it disallows