Excellent. I've added that information and pushed the patch.
On 06/28/2017 04:48 AM, sandra koroniewska wrote:
> + piglit
>
> On Tue, Jun 27, 2017 at 3:03 PM, sandra koroniewska
> mailto:sandra.koroniew...@gmail.com>> wrote:
>
> Hi, I checked on the Intel and Nvidia Windows driver and the
>
+ piglit
On Tue, Jun 27, 2017 at 3:03 PM, sandra koroniewska <
sandra.koroniew...@gmail.com> wrote:
> Hi, I checked on the Intel and Nvidia Windows driver and the
> GL_MAX_PIXEL_MAP_TABLE was 65536 on both.
> I found something like this: http://feedback.wildfiregames.com/report/
> opengl/feature/
On 06/22/2017 05:17 AM, Sandra Koroniewska wrote:
> This fixes tests/spec/gl-2.1/pbo on Windows Intel driver.
I'm assuming this fixes the test because GL_MAX_PIXEL_MAP_TABLE is not
256. What is that value? I'll add that information to the commit
message when I push the patch for you.
Reviewed-b
This fixes tests/spec/gl-2.1/pbo on Windows Intel driver.
---
tests/spec/gl-2.1/pbo.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/gl-2.1/pbo.c b/tests/spec/gl-2.1/pbo.c
index bb4c0352c..5020eeb07 100644
--- a/tests/spec/gl-2.1/pbo.c
+++ b/tests/spec/gl-2.1/pbo.c