Re: [Piglit] [PATCH] gl-1.0: Bitmap test that draws zelda hearts.

2018-10-26 Thread kusmabite
On Fri, 2018-05-11 at 13:38 -0700, Laura Ekstrand wrote: > --- > tests/opengl.py| 1 + > tests/spec/gl-1.0/CMakeLists.gl.txt| 1 + > tests/spec/gl-1.0/bitmap-heart-dance.c | 219 > + > 3 files changed, 221 insertions(+) > create mode

Re: [Piglit] [PATCH] gl-1.0: Bitmap test that draws zelda hearts.

2018-06-04 Thread Ian Romanick
Sorry for the lag... this hit the list while I was on vacation, and I just forgot to check back. Reviewed-by: Ian Romanick On 05/11/2018 01:38 PM, Laura Ekstrand wrote: > --- > tests/opengl.py| 1 + > tests/spec/gl-1.0/CMakeLists.gl.txt| 1 + > tests/spec/gl-1.0/

Re: [Piglit] [PATCH] gl-1.0: Bitmap test that draws zelda hearts.

2018-05-11 Thread Laura Ekstrand
Ian, This test has been moved up the priority list. Jason has adopted my blitter-removal patches because someone at Intel wants the blitter gone. (It should've been deleted ages ago.) Anyway, test coverage for glBitmap was a little spotty for the purposes of removing the blitter from glBitmap in

Re: [Piglit] [PATCH] gl-1.0: Bitmap test that draws zelda hearts.

2018-04-26 Thread Ian Romanick
On 04/23/2018 12:16 PM, Laura Ekstrand wrote: > Only tested on Broadwell gt2. > --- > tests/all.py | 1 + > tests/spec/gl-1.0/CMakeLists.gl.txt| 1 + > tests/spec/gl-1.0/bitmap-heart-dance.c | 215 > + > 3 files changed, 217 insert