On Mon, Oct 10, 2011 at 11:39 AM, Ingo Ruhnke grum...@gmail.com wrote:
At long last, Pingus 0.7.4 is out...
Congrats on the release!
I haven't been active on this game in years, but I'd like to thank
you, Ingo, for welcoming me into the project in the first place.
Mostly because of all I
On Dec 28, 2007 2:12 AM, Robin Getz [EMAIL PROTECTED] wrote:
I was wondering if there was any interest in accepting patches for smaller
displays? (like QVGA - 320x240 or WQVGA 480x272 - right now, things are not
playable, since the screens right before the level needs to click OK, and I
can't
On 4/11/06, Aggro [EMAIL PROTECTED] wrote:
Faller freezes at least on one tutorial map. Bug
explained here:
http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/GameFeezeOnTutorialMapEntranceHighExitLow
The problem was a loop at src/actions/faller.cxx
Faller::update(). It tried to Make Pingu
On 4/11/06, Aggro [EMAIL PROTECTED] wrote:
I tried running pingus on valgrind (open source test
software for example for finding memory leaks), and it
pointed out that at src/gui/gui_manager.cxx
GUIManager::add() leaks memory.
It takes pointers of objects as a parameter, but I
didn't see
On 4/9/06, Aggro [EMAIL PROTECTED] wrote:
This is a fix to the bug Worldmap Does Not Scroll. (
The worldmap didn't scroll to the right on the game
startup if the Pingu was standing on the level One
must prepare, the rest must follow. This caused pingu
and pingu's location to be invisible to
On 4/6/06, Ricardo Cruz [EMAIL PROTECTED] wrote:
What about making it only possible for subscribers to post on the list? I've
not seen as much continuous spam as in this list in any other.
This option is usually easily setup-ed in mailman.
I'm ok with changing it to members-only, as well as
Irene Crawford wrote:
Please tell me if you are making a windows game of Pingus, i love
lemmings but have completed them all and Pingus looks like a great
clone which i would lobe to play. cheers, Irene
There's a Windows version located at
Josh Dye wrote:
I have downloaded the latest svn code for PINGUS, it has a file for
xcode 2.1 [my system is 10.3.9 and doesn't support 2.1 (I have 1.5)]
can ssomeone tell me how to compile pingus under 10.3.8.
No one to my knowledge has put together an XCode project for 1.5, so
you'd have
pacho wrote:
Thanks a lot :)
What translations do you need? I'm spanish ;)
I still need to learn how the multi-language features work in the game.
I'll try to put together a story for the 1 or 2 new worldmaps that will
be added. Once that's ready, I can post the test to a website and
Can someone who has the most recent SVN version of pingus set up please
test the level tutorial/snow10-grumbel.pingus? On at least 2
systems, I'm getting a solid black vertical line on the scrolling
background between where the image repeats itself... It's not a
huge deal, but I've read that
On 10/12/05, Gervase Lam [EMAIL PROTECTED] wrote:
On Tue, 2005-10-11 at 22:14 -0400, Jason Green wrote: Should a specific trap (hammer, guillotine, spike, etc.) be assigned to a specific owner, or should it just affect everyone's pingus the same way?For instance, if we had a spike next to an exit
This patch cleans up the exit::update code and sets it up for
Mutliplayer by checking the owner_id of the pingu against it's own
owner_id.
exit_multiplayer.diff
Description: Binary data
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I'll leave this one up to your discretion if it should be applied or
not... This patch adds a file dialog box when you click on Contrib
Levels that let you load up any level you'd like off of the hard drive.
However, I can't figure out why, but if you hit Cancel, the box doesn't
always go
I've asked him a few very basic questions on IRC and he was helpful and
pointed me in the right direction. At one point, I asked, What can I
do to help?, and he replied Fix it and submit a patch. :-) I'm
actually at a point where 0.7.0 runs and compiles in Windows (for the
most part) with
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