Re: [Pingus-Devel] Pingus 0.7.4

2011-10-10 Thread Jason Green
On Mon, Oct 10, 2011 at 11:39 AM, Ingo Ruhnke grum...@gmail.com wrote: At long last, Pingus 0.7.4 is out... Congrats on the release! I haven't been active on this game in years, but I'd like to thank you, Ingo, for welcoming me into the project in the first place. Mostly because of all I

Re: [Pingus-Devel] interest in small displays?

2007-12-27 Thread Jason Green
On Dec 28, 2007 2:12 AM, Robin Getz [EMAIL PROTECTED] wrote: I was wondering if there was any interest in accepting patches for smaller displays? (like QVGA - 320x240 or WQVGA 480x272 - right now, things are not playable, since the screens right before the level needs to click OK, and I can't

Re: Patch to bug Faller freezes sometimes

2006-04-12 Thread Jason Green
On 4/11/06, Aggro [EMAIL PROTECTED] wrote: Faller freezes at least on one tutorial map. Bug explained here: http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/GameFeezeOnTutorialMapEntranceHighExitLow The problem was a loop at src/actions/faller.cxx Faller::update(). It tried to Make Pingu

Re: Memory leaks at GUIManager (gui_manager.cxx)

2006-04-12 Thread Jason Green
On 4/11/06, Aggro [EMAIL PROTECTED] wrote: I tried running pingus on valgrind (open source test software for example for finding memory leaks), and it pointed out that at src/gui/gui_manager.cxx GUIManager::add() leaks memory. It takes pointers of objects as a parameter, but I didn't see

Re: Patch to #Worldmap Does Not Scroll

2006-04-09 Thread Jason Green
On 4/9/06, Aggro [EMAIL PROTECTED] wrote: This is a fix to the bug Worldmap Does Not Scroll. ( The worldmap didn't scroll to the right on the game startup if the Pingu was standing on the level One must prepare, the rest must follow. This caused pingu and pingu's location to be invisible to

Re: Suggestion: Lock posts to subscribers

2006-04-06 Thread Jason Green
On 4/6/06, Ricardo Cruz [EMAIL PROTECTED] wrote: What about making it only possible for subscribers to post on the list? I've not seen as much continuous spam as in this list in any other. This option is usually easily setup-ed in mailman. I'm ok with changing it to members-only, as well as

Re: windows game

2005-12-28 Thread Jason Green
Irene Crawford wrote: Please tell me if you are making a windows game of Pingus, i love lemmings but have completed them all and Pingus looks like a great clone which i would lobe to play. cheers, Irene There's a Windows version located at

Re: svn OS X

2005-12-28 Thread Jason Green
Josh Dye wrote: I have downloaded the latest svn code for PINGUS, it has a file for xcode 2.1 [my system is 10.3.9 and doesn't support 2.1 (I have 1.5)] can ssomeone tell me how to compile pingus under 10.3.8. No one to my knowledge has put together an XCode project for 1.5, so you'd have

Re: Clanlib 0.8 Release Candite (0.7.9) has been released.

2005-11-21 Thread Jason Green
pacho wrote: Thanks a lot :) What translations do you need? I'm spanish ;) I still need to learn how the multi-language features work in the game. I'll try to put together a story for the 1 or 2 new worldmaps that will be added. Once that's ready, I can post the test to a website and

Image scaling issue

2005-11-07 Thread Jason Green
Can someone who has the most recent SVN version of pingus set up please test the level tutorial/snow10-grumbel.pingus? On at least 2 systems, I'm getting a solid black vertical line on the scrolling background between where the image repeats itself... It's not a huge deal, but I've read that

Re: Multiplayer question

2005-10-12 Thread Jason Green
On 10/12/05, Gervase Lam [EMAIL PROTECTED] wrote: On Tue, 2005-10-11 at 22:14 -0400, Jason Green wrote: Should a specific trap (hammer, guillotine, spike, etc.) be assigned to a specific owner, or should it just affect everyone's pingus the same way?For instance, if we had a spike next to an exit

Mutliplayer exit patch

2005-10-11 Thread Jason Green
This patch cleans up the exit::update code and sets it up for Mutliplayer by checking the owner_id of the pingu against it's own owner_id. exit_multiplayer.diff Description: Binary data ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org

Patch for pingus_menu - Contrib Levels file dialog

2005-10-05 Thread Jason Green
I'll leave this one up to your discretion if it should be applied or not... This patch adds a file dialog box when you click on Contrib Levels that let you load up any level you'd like off of the hard drive. However, I can't figure out why, but if you hit Cancel, the box doesn't always go

Re: Pingus Wiki set up for use

2005-09-28 Thread Jason Green
I've asked him a few very basic questions on IRC and he was helpful and pointed me in the right direction. At one point, I asked, What can I do to help?, and he replied Fix it and submit a patch. :-) I'm actually at a point where 0.7.0 runs and compiles in Windows (for the most part) with