> > 5. There are some things that are currently not translatable, but should be:
> >
> > a) Version and license info on the intro screen.
>
> Since this a piece of text right from the GPL I am not so sure that
> its a good idea to translate it.
See this for details about translating the GPL text:
Hi,
I managed to write a really stupid frameskip patch. It is stupid
because it actually makes the game use more CPU when enabled.
you can notice this difference if you compare the CPU utilization when running:
./pingus --frame-skip 0
and running:
./pingus --frame-skip 5
In addition to this, fram
On Jan 9, 2008 2:10 PM, Simon Bachmann <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'm not sure this is the right place to report this. If it isn't, please
> point me to the right place ... and sorry!
This mailing list is as good as any.
>
> Since I upgraded to 0.7.2,
I'm just curious: did you compile
On Jan 9, 2008 2:10 PM, Simon Bachmann <[EMAIL PROTECTED]> wrote:
> From what I observed, this happens when actually playing a level, while
> when displaying the start screen, level selection screen, etc. memory
> usage does not increase (but does not decrease either).
Can you also tell me which
2008/1/18 Fred Maranhão <[EMAIL PROTECTED]>:
> Dear Developers,
>
> Please commit the attached file in data/po/pt_BR.po
Someone will commit it when time permits. Be patient. Such is life :)
--
Libre Software:
http://www.gnu.org/philosophy/free-sw.html
___
On Sun, Jul 6, 2008 at 11:22 PM, Josh Dye <[EMAIL PROTECTED]> wrote:
> I compile this package on my iMac Cor2Duo with 10.4.11, it also works fine
> on my MacBook (10.5.2). Someone in IRC said this didn't work
> on their 10.5.4, but since I still have 10.4.11 & 10.5.2 I can't confirm
> this, I will
On Wed, Jul 9, 2008 at 5:50 PM, Carsten Milkau <[EMAIL PROTECTED]> wrote:
> Hello Daniel,
>
> On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
>> What about not making the multiplayer feature competitive, but
>> coorperative? For example, one player gets blue pingus, the other one
>> controls
On Sat, Jul 12, 2008 at 1:52 PM, Josh Dye <[EMAIL PROTECTED]> wrote:
> It hasn't been up for more then half a day, and 338 downloads of the Intel
> mac version!
> http://www.apple.com/downloads/macosx/unix_open_source/pingus.html
Some comments I got from a guy on IRC:
- instead of letting the use
On Wed, Jul 30, 2008 at 5:19 PM, <[EMAIL PROTECTED]> wrote:
> I've just got latest version from svn.
> Large memory leak seem to be solved, I can pass 1st level now. Some memory
> seem to be returned to the system after level is completed. But I still have
> following problems:
> 1. After level1 i
There is no moderator on this mailing list. Please read this page
carefully for instructions on how to unsubscribe:
http://lists.nongnu.org/mailman/listinfo/pingus-devel .
Do not reply to this message.
On Thu, Jul 31, 2008 at 4:49 AM, Ody Ali <[EMAIL PROTECTED]> wrote:
> Hi moderator, i would lik
On Sun, Oct 5, 2008 at 10:47 PM, Christopher Howard <[EMAIL PROTECTED]> wrote:
> I forgot to request confirmation in the last e-mail I sent. This is the
> correct e-mail address for sending in level submissions, right?
Yup. This mailing list is a good place to submit your levels.
Currently, howev
On Sat, Oct 11, 2008 at 8:14 PM, Christopher Howard <[EMAIL PROTECTED]> wrote:
>
> As a point of curiosity... why is development paused?
Lack of interest and change of priorities, at least for me.
--
Michael Ploujnikov
http://plouj.com/
___
Pingus-De
On Thu, Sep 1, 2011 at 3:06 PM, Ingo Ruhnke wrote:
> Hi,
>
> I plan to crunch out a new Pingus release in the coming few weeks. For
> that I have started a few preparations over the last few days, most
> notably, I switched the repository from SVN over to Git.
Finally!!!
Plus, it's good to see y
13 matches
Mail list logo