On Wed, Jul 30, 2008 at 11:19 PM, [EMAIL PROTECTED] wrote:
1. After level1 is completed OK, I can not go to level2, when I click on it,
game says 'locked'. What could be wrong ?
I butchered a lot of code in the last weeks, some things like save
system, cutscenes and config file handling got a
On Sun, Jul 20, 2008 at 12:23 PM, [EMAIL PROTECTED] wrote:
== I've got the latest version. src/ut8_iterator.hpp did not wanted to
comiple beciuse of stdint.h include was missing.
Ok, added that.
Unfortunately, svn version does not react on -g options. I changed def
resultions back to
Hi Ingo,
Thank you for the fast reply.
My comments are in the text
- Original Message -
From: Ingo Ruhnke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; pingus-devel@nongnu.org
Sent: Sunday, July 20, 2008 2:06 AM
Subject: Re: [Pingus-Devel] Memory consumption in pingus 0.7.2
On Sun, Jul
Hi all,
I'm trying to port Pingus to an embeded arm system (tomtom navigation system).
And amazingly enough, it works. But...
My system has no swap configured and it has 64mb of ram. Pingus seem to use
memory quite extensively and I see in memory log that after every complete
level amount of
On Sun, Jul 20, 2008 at 1:21 AM, [EMAIL PROTECTED] wrote:
Maybe there is a bug in memry manager or something that does not free sdl
surfaces after they are used?
There were a handful of memory leaks that have been closed in the
meantime. So I suggest you try the latest SVN version to see if