Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-30 Thread Ingo Ruhnke
On Wed, Jul 30, 2008 at 11:19 PM, [EMAIL PROTECTED] wrote: 1. After level1 is completed OK, I can not go to level2, when I click on it, game says 'locked'. What could be wrong ? I butchered a lot of code in the last weeks, some things like save system, cutscenes and config file handling got a

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-21 Thread Ingo Ruhnke
On Sun, Jul 20, 2008 at 12:23 PM, [EMAIL PROTECTED] wrote: == I've got the latest version. src/ut8_iterator.hpp did not wanted to comiple beciuse of stdint.h include was missing. Ok, added that. Unfortunately, svn version does not react on -g options. I changed def resultions back to

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-20 Thread usb
Hi Ingo, Thank you for the fast reply. My comments are in the text - Original Message - From: Ingo Ruhnke [EMAIL PROTECTED] To: [EMAIL PROTECTED]; pingus-devel@nongnu.org Sent: Sunday, July 20, 2008 2:06 AM Subject: Re: [Pingus-Devel] Memory consumption in pingus 0.7.2 On Sun, Jul

[Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-19 Thread usb
Hi all, I'm trying to port Pingus to an embeded arm system (tomtom navigation system). And amazingly enough, it works. But... My system has no swap configured and it has 64mb of ram. Pingus seem to use memory quite extensively and I see in memory log that after every complete level amount of

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-19 Thread Ingo Ruhnke
On Sun, Jul 20, 2008 at 1:21 AM, [EMAIL PROTECTED] wrote: Maybe there is a bug in memry manager or something that does not free sdl surfaces after they are used? There were a handful of memory leaks that have been closed in the meantime. So I suggest you try the latest SVN version to see if