Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-30 Thread Ingo Ruhnke
On Wed, Jul 30, 2008 at 11:19 PM, [EMAIL PROTECTED] wrote: 1. After level1 is completed OK, I can not go to level2, when I click on it, game says 'locked'. What could be wrong ? I butchered a lot of code in the last weeks, some things like save system, cutscenes and config file handling got a

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-21 Thread Ingo Ruhnke
On Sun, Jul 20, 2008 at 12:23 PM, [EMAIL PROTECTED] wrote: == I've got the latest version. src/ut8_iterator.hpp did not wanted to comiple beciuse of stdint.h include was missing. Ok, added that. Unfortunately, svn version does not react on -g options. I changed def resultions back to

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-20 Thread usb
Hi Ingo, Thank you for the fast reply. My comments are in the text - Original Message - From: Ingo Ruhnke [EMAIL PROTECTED] To: [EMAIL PROTECTED]; pingus-devel@nongnu.org Sent: Sunday, July 20, 2008 2:06 AM Subject: Re: [Pingus-Devel] Memory consumption in pingus 0.7.2 On Sun, Jul

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-19 Thread Ingo Ruhnke
On Sun, Jul 20, 2008 at 1:21 AM, [EMAIL PROTECTED] wrote: Maybe there is a bug in memry manager or something that does not free sdl surfaces after they are used? There were a handful of memory leaks that have been closed in the meantime. So I suggest you try the latest SVN version to see if