On Wed, Jul 30, 2008 at 11:19 PM, [EMAIL PROTECTED] wrote:
1. After level1 is completed OK, I can not go to level2, when I click on it,
game says 'locked'. What could be wrong ?
I butchered a lot of code in the last weeks, some things like save
system, cutscenes and config file handling got a
On Sun, Jul 20, 2008 at 12:23 PM, [EMAIL PROTECTED] wrote:
== I've got the latest version. src/ut8_iterator.hpp did not wanted to
comiple beciuse of stdint.h include was missing.
Ok, added that.
Unfortunately, svn version does not react on -g options. I changed def
resultions back to
Hi Ingo,
Thank you for the fast reply.
My comments are in the text
- Original Message -
From: Ingo Ruhnke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; pingus-devel@nongnu.org
Sent: Sunday, July 20, 2008 2:06 AM
Subject: Re: [Pingus-Devel] Memory consumption in pingus 0.7.2
On Sun, Jul
On Sun, Jul 20, 2008 at 1:21 AM, [EMAIL PROTECTED] wrote:
Maybe there is a bug in memry manager or something that does not free sdl
surfaces after they are used?
There were a handful of memory leaks that have been closed in the
meantime. So I suggest you try the latest SVN version to see if