On Wed, Dec 22, 2010 at 12:11 PM, Soeren Sandmann wrote:
> Rodrigo Kumpera writes:
>
> > This patch doesn't handle cases where alpha is zero but components are
> not.
> > Not sure
> > if this is either possible or frequent.
>
> It's certainly supposed to handle this case, though it's probably not
On Thu, 2010-12-23 at 17:05 +0100, Krzysztof Kosiński wrote:
> > This patch doesn't handle cases where alpha is zero but components
> are not. Not sure if this is either possible or frequent.
>
> Pixman uses premultiplied alpha so such values are not possible.
No, they are possible, and they hav
2010/12/22 Rodrigo Kumpera :
> This patch doesn't handle cases where alpha is zero but components are not.
> Not sure
> if this is either possible or frequent.
Pixman uses premultiplied alpha so such values are not possible.
Regards, Krzysztof
___
Pixma
Rodrigo Kumpera writes:
> This patch doesn't handle cases where alpha is zero but components are not.
> Not sure
> if this is either possible or frequent.
It's certainly supposed to handle this case, though it's probably not
frequent. I don't see the bug, though - if any part of the source is
no
This patch doesn't handle cases where alpha is zero but components are not.
Not sure
if this is either possible or frequent.
On Mon, Dec 20, 2010 at 8:50 PM, Søren Sandmann wrote:
> From: Søren Sandmann Pedersen
>
> This is a big speed-up in the SVG helicopter game:
>
> http://ie.microsoft.c
From: Søren Sandmann Pedersen
This is a big speed-up in the SVG helicopter game:
http://ie.microsoft.com/testdrive/Performance/Helicopter/Default.xhtml
when rendered by Firefox 4 since it is compositing big images
consisting almost entirely of zeros.
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pixman/pixman-sse2.c | 75