This is an automated email from the git hooks/post-receive script. smcv pushed a change to branch upstream/latest in repository ioquake3.
from 7f70075 Imported Upstream version 1.36+u20160616+dfsg1 new 274fa89 Fix typo of empty in ai_main.c new 4474297 Fix bot team order to kill last player it killed new 0ad4381 Make using Yacc optional, disabled by default new ebc7894 Fix OpenGL2 readme missing text in md new 251c983 OpenGL2: Require OpenGL 2.0. new f0086e8 OpenGL2: Add new GL function loader. new 9a5add2 [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong new 18d6c8f [botlib] Use floating point absolute value rather than truncate to integer new 2ef99c8 Merge pull request #195 from tkoeppe/intfix new 7164381 OpenGL2: Use loader for all extension funcs. new bbe99a8 [null/null_glimp.c] Fix up bitrot in null impl new 1051df4 Merge pull request #197 from tkoeppe/null new e022abe OpenGL2: Fix GL_EXT_direct_state_access function names. new 29ac117 OpenGL2: Let unlit materials use parallax maps. new 5252e28 OpenGL2: Fix shader error logs. new 1972128 Better defaults for joystick axes. new d098668 Controller hot plug support. new 879fb55 Minor updates to README.md new b7f2ebd Better gamepad support. new 6262972 Fix stricmp usage in previous commit. new f47aaa2 Minor URL change. new 1cf0b21 Fix black screen when in_joystick disabled but controller connected. new fe8ac83 OpenGL2: Preallocate grid surfaces like other BSP surfaces. new 4ce600f Missing bit of previous commit. new 4f9310d Update SDL2 to 2.0.4 new e8c5b3a Merge pull request #207 from MAN-AT-ARMS/sdl204 new 966d39e Add stripped SDL2 reference dll's to repo new fb65e12 Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped new c5c01e7 Fix joystick w/o controller mapping not working with SDL update. new 3c8da8c [game/ai_main.c] Use floating-point fabs() for floating-point values new 762f507 Merge pull request #213 from tkoeppe/abs new dfbaf50 OpenGL2: Store normals/tangents as int16_t[4]. new f9e5712 OpenGL2: Fix missing bounds calculation when loading BSP surfaces. new 927c9cc OpenGL2: Make R_FreeSurfaceGridMeshData() static. new 497a74f Fix undefined behavior when shifting left by 32. new ec37799 OpenGL2: Fix reversed VectorCopy4() usage. new fe111df [qcommon/msg.c] Remove dead code (which had undefined behaviour) new 7d063ba Merge pull request #220 from tkoeppe/shift new bbc9e26 OpenGL2: Fix more reversed VectorCopy4() usage. new 0eb72cd [renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values new bd062f7 Merge pull request #216 from tkoeppe/abs new 90f2f02 [code/botlib/l_precomp.c] Fix string buffer overflow new 4c169ab Merge pull request #221 from tkoeppe/strncpy new 4faf100 OpenGL2: Remove map color scaling and r_forceSunMapLightScale. new 8749d62 OpenGL2: Remove per fragment tangent space calculation code. new 8417c18 OpenGL2: Clamp entity lighting to more resemble OpenGL1. new f9ef5eb New upstream version 1.36+u20160914+dfsg1 The 47 revisions listed above as "new" are entirely new to this repository and will be described in separate emails. The revisions listed as "adds" were already present in the repository and have only been added to this reference. Summary of changes: Makefile | 20 + README.md | 14 +- code/botlib/be_aas_entity.c | 4 +- code/botlib/be_aas_move.c | 2 +- code/botlib/be_aas_reach.c | 8 +- code/botlib/be_ai_move.c | 2 +- code/botlib/l_precomp.c | 2 +- code/client/cl_input.c | 24 +- code/client/cl_keys.c | 27 ++ code/client/cl_main.c | 6 +- code/client/keycodes.h | 30 ++ code/game/ai_dmnet.c | 3 +- code/game/ai_main.c | 6 +- code/null/null_glimp.c | 15 +- code/qcommon/msg.c | 66 +--- code/renderercommon/qgl.h | 371 ++++++------------ code/renderergl1/tr_world.c | 10 +- code/renderergl2/glsl/lightall_fp.glsl | 29 -- code/renderergl2/glsl/lightall_vp.glsl | 22 +- code/renderergl2/tr_animation.c | 2 +- code/renderergl2/tr_backend.c | 31 +- code/renderergl2/tr_bsp.c | 308 ++++++--------- code/renderergl2/tr_curve.c | 72 ++-- code/renderergl2/tr_dsa.c | 84 ++-- code/renderergl2/tr_dsa.h | 44 +-- code/renderergl2/tr_extensions.c | 687 +++++---------------------------- code/renderergl2/tr_fbo.c | 14 +- code/renderergl2/tr_glsl.c | 229 +++++------ code/renderergl2/tr_image.c | 59 ++- code/renderergl2/tr_init.c | 14 +- code/renderergl2/tr_light.c | 38 +- code/renderergl2/tr_local.h | 65 ++-- code/renderergl2/tr_main.c | 379 ++---------------- code/renderergl2/tr_marks.c | 23 +- code/renderergl2/tr_model.c | 101 +++-- code/renderergl2/tr_model_iqm.c | 21 +- code/renderergl2/tr_postprocess.c | 4 +- code/renderergl2/tr_scene.c | 6 - code/renderergl2/tr_shade.c | 88 ++--- code/renderergl2/tr_shade_calc.c | 24 +- code/renderergl2/tr_shader.c | 8 +- code/renderergl2/tr_sky.c | 2 +- code/renderergl2/tr_surface.c | 425 +++----------------- code/renderergl2/tr_vbo.c | 245 ++++-------- code/renderergl2/tr_world.c | 22 +- code/sdl/sdl_input.c | 251 +++++++++++- code/tools/asm/q3asm.c | 2 +- misc/linux/server_compile.sh | 2 +- opengl2-readme.md | 76 ++-- 49 files changed, 1380 insertions(+), 2607 deletions(-) -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits