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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit 56fe34d0db060e405bff8ed877d9261392e25f09
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Mon Feb 1 19:06:02 2016 -0500

    SP: Fix broken spotlights still showing light beams
---
 SP/code/cgame/cg_effects.c | 13 ++-----------
 1 file changed, 2 insertions(+), 11 deletions(-)

diff --git a/SP/code/cgame/cg_effects.c b/SP/code/cgame/cg_effects.c
index 2534446..6ac6aac 100644
--- a/SP/code/cgame/cg_effects.c
+++ b/SP/code/cgame/cg_effects.c
@@ -1340,7 +1340,6 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t 
realstart, vec3_t light
        vec4_t colorNorm;       // normalized color vector
        refEntity_t ent;
        vec3_t angles;
-//     float deadFrac = 0;
 
        VectorCopy( realstart, start );
 
@@ -1453,16 +1452,8 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t 
realstart, vec3_t light
 
 
        if ( cent->currentState.frame == 1 ) {    // dead
-#if 0
-               deadFrac = (float)( cg.time - cent->currentState.time2 ) / 
5000.0f;
-
-               // no fade out, just off
-//             if(deadFrac > 1)
-               return;
-
-               startAlpha *= ( 1.0f - deadFrac );
-               endAlpha *= ( 1.0f - deadFrac );
-#endif
+               startAlpha = 0.0;
+               endAlpha = 0.0;
        }
 
 

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