This is an automated email from the git hooks/post-receive script. smcv pushed a change to branch debian/master in repository iortcw.
from da3a34e Fix a read buffer overflow in MSG_ReadBits (CVE-2017-11721) new 4f046ac New upstream version 1.51b+dfsg1 new 1502d19 Updated version 1.51b+dfsg1 from 'upstream/1.51b+dfsg1' new ee20a41 New upstream release new e5d0e53 Declare compliance with Debian Policy 4.0.1 new 4bcc7f0 Declare compliance with Debian Policy 4.1.0 new c9e5e35 d/watch: Mangle version number so the trailing "b" is not considered to be less than +dfsg new f682b67 New upstream version 1.51.b+dfsg1 new 6440059 Updated version 1.51.b+dfsg1 from 'upstream/1.51.b+dfsg1' new a90dc93 1.51.b+dfsg1-1 The 9 revisions listed above as "new" are entirely new to this repository and will be described in separate emails. The revisions listed as "adds" were already present in the repository and have only been added to this reference. Summary of changes: MP/HOWTO-Build.txt => HOWTO-Build.txt | 0 MP/Makefile | 4 +- MP/README | 732 --------------------- MP/code/botlib/be_aas_main.c | 2 +- MP/code/botlib/be_aas_move.c | 2 +- MP/code/botlib/be_ai_chat.c | 8 +- MP/code/botlib/be_ai_goal.c | 4 +- MP/code/botlib/be_ai_weap.c | 2 +- MP/code/botlib/be_ea.c | 1 - MP/code/botlib/be_interface.c | 4 +- MP/code/botlib/botlib.h | 4 +- MP/code/botlib/l_libvar.c | 22 +- MP/code/botlib/l_libvar.h | 18 +- MP/code/botlib/l_log.c | 2 +- MP/code/botlib/l_precomp.c | 2 +- MP/code/botlib/l_script.c | 2 +- MP/code/botlib/l_struct.c | 2 +- MP/code/cgame/cg_drawtools.c | 2 +- MP/code/cgame/cg_info.c | 2 +- MP/code/cgame/cg_main.c | 4 +- MP/code/cgame/cg_newdraw.c | 11 +- MP/code/cgame/cg_particles.c | 4 - MP/code/cgame/cg_players.c | 2 +- MP/code/cgame/cg_servercmds.c | 71 +- MP/code/cgame/cg_snapshot.c | 13 +- MP/code/cgame/cg_view.c | 23 +- MP/code/cgame/cg_weapons.c | 32 +- MP/code/client/cl_console.c | 6 +- MP/code/client/cl_curl.c | 2 + MP/code/client/cl_keys.c | 6 +- MP/code/client/cl_main.c | 56 +- MP/code/client/client.h | 2 + MP/code/game/ai_cast_script_actions.c | 12 +- MP/code/game/ai_chat.c | 54 +- MP/code/game/ai_cmd.c | 23 +- MP/code/game/ai_dmq3.c | 32 +- MP/code/game/ai_main.c | 10 +- MP/code/game/ai_team.c | 22 +- MP/code/game/bg_animation.c | 64 +- MP/code/game/bg_slidemove.c | 27 +- MP/code/game/g_active.c | 7 +- MP/code/game/g_bot.c | 221 ++++--- MP/code/game/g_client.c | 28 +- MP/code/game/g_cmds.c | 109 ++- MP/code/game/g_local.h | 5 +- MP/code/game/g_main.c | 12 +- MP/code/game/g_script_actions.c | 8 +- MP/code/game/g_session.c | 20 +- MP/code/game/g_svcmds.c | 4 +- MP/code/game/g_team.c | 2 +- MP/code/game/g_utils.c | 1 - MP/code/qcommon/common.c | 11 +- MP/code/qcommon/files.c | 2 +- MP/code/qcommon/huffman.c | 49 +- MP/code/qcommon/msg.c | 45 +- MP/code/qcommon/q_shared.h | 2 +- MP/code/qcommon/qcommon.h | 9 +- MP/code/qcommon/vm.c | 44 +- MP/code/qcommon/vm_armv7l.c | 28 +- MP/code/qcommon/vm_interpreted.c | 14 +- MP/code/qcommon/vm_local.h | 7 +- MP/code/qcommon/vm_x86.c | 8 +- MP/code/rend2/glsl/bokeh_fp.glsl | 18 +- MP/code/rend2/glsl/depthblur_fp.glsl | 8 +- MP/code/rend2/glsl/dlight_fp.glsl | 22 +- MP/code/rend2/glsl/generic_fp.glsl | 23 +- MP/code/rend2/glsl/lightall_fp.glsl | 21 +- MP/code/rend2/glsl/pshadow_fp.glsl | 44 +- MP/code/rend2/glsl/shadowmask_fp.glsl | 28 +- MP/code/rend2/glsl/ssao_fp.glsl | 15 + MP/code/rend2/qgl.h | 133 +--- MP/code/rend2/tr_animation.c | 15 +- MP/code/rend2/tr_backend.c | 353 +++++----- MP/code/rend2/tr_dsa.c | 46 +- MP/code/rend2/tr_extensions.c | 185 +++--- MP/code/rend2/tr_fbo.c | 128 ++-- MP/code/rend2/tr_glsl.c | 28 +- MP/code/rend2/tr_image.c | 56 +- MP/code/rend2/tr_init.c | 38 +- MP/code/rend2/tr_light.c | 1 - MP/code/rend2/tr_local.h | 95 ++- MP/code/rend2/tr_main.c | 4 +- MP/code/rend2/tr_mesh.c | 35 +- MP/code/rend2/tr_model_iqm.c | 7 +- MP/code/rend2/tr_noise.c | 2 +- MP/code/rend2/tr_scene.c | 4 +- MP/code/rend2/tr_shade.c | 29 +- MP/code/rend2/tr_shade_calc.c | 18 +- MP/code/rend2/tr_shader.c | 18 +- MP/code/rend2/tr_sky.c | 6 + MP/code/rend2/tr_surface.c | 38 +- MP/code/rend2/tr_world.c | 2 - MP/code/renderer/qgl.h | 132 +--- MP/code/renderer/tr_animation.c | 15 +- MP/code/renderer/tr_backend.c | 8 +- MP/code/renderer/tr_cmesh.c | 17 +- MP/code/renderer/tr_image.c | 37 +- MP/code/renderer/tr_init.c | 13 +- MP/code/renderer/tr_local.h | 31 +- MP/code/renderer/tr_mesh.c | 17 +- MP/code/renderer/tr_model_iqm.c | 4 +- MP/code/renderer/tr_noise.c | 2 +- MP/code/renderer/tr_scene.c | 2 +- MP/code/renderer/tr_shade.c | 4 +- MP/code/renderer/tr_shade_calc.c | 24 +- MP/code/renderer/tr_shader.c | 10 + MP/code/sdl/sdl_glimp.c | 66 +- MP/code/server/sv_ccmds.c | 4 +- MP/code/server/sv_game.c | 8 +- MP/code/sys/con_tty.c | 8 +- MP/code/sys/sys_main.c | 3 +- MP/code/ui/ui_main.c | 70 +- MP/code/ui/ui_players.c | 30 +- MP/code/ui/ui_shared.c | 16 +- MP/rend2-readme.md | 621 ----------------- README.md | 6 +- MP/README_RASPBERRYPI => README_RASPBERRYPI | 0 SP/HOWTO-Build.txt | 106 --- SP/Makefile | 2 +- SP/README | 732 --------------------- SP/README_RASPBERRYPI | 39 -- SP/code/botlib/be_aas_main.c | 2 +- SP/code/botlib/be_aas_move.c | 2 +- SP/code/botlib/be_ai_chat.c | 8 +- SP/code/botlib/be_ai_goal.c | 4 +- SP/code/botlib/be_ai_weap.c | 2 +- SP/code/botlib/be_ea.c | 1 - SP/code/botlib/be_interface.c | 4 +- SP/code/botlib/botlib.h | 4 +- SP/code/botlib/l_libvar.c | 22 +- SP/code/botlib/l_libvar.h | 18 +- SP/code/botlib/l_log.c | 2 +- SP/code/botlib/l_precomp.c | 2 +- SP/code/botlib/l_script.c | 2 +- SP/code/botlib/l_struct.c | 2 +- SP/code/cgame/cg_draw.c | 11 +- SP/code/cgame/cg_drawtools.c | 2 +- SP/code/cgame/cg_info.c | 4 +- SP/code/cgame/cg_main.c | 4 +- SP/code/cgame/cg_newdraw.c | 11 +- SP/code/cgame/cg_particles.c | 4 - SP/code/cgame/cg_players.c | 2 +- SP/code/cgame/cg_servercmds.c | 16 +- SP/code/cgame/cg_snapshot.c | 13 +- SP/code/cgame/cg_sound.c | 2 +- SP/code/cgame/cg_view.c | 23 +- SP/code/cgame/cg_weapons.c | 32 +- SP/code/client/cl_console.c | 6 +- SP/code/client/cl_curl.c | 2 + SP/code/client/cl_keys.c | 6 +- SP/code/client/cl_main.c | 57 +- SP/code/client/client.h | 2 + SP/code/game/ai_cast_script_actions.c | 17 +- SP/code/game/ai_chat.c | 54 +- SP/code/game/ai_cmd.c | 23 +- SP/code/game/ai_dmq3.c | 32 +- SP/code/game/ai_main.c | 10 +- SP/code/game/ai_team.c | 22 +- SP/code/game/bg_animation.c | 70 +- SP/code/game/bg_slidemove.c | 27 +- SP/code/game/g_active.c | 7 +- SP/code/game/g_bot.c | 217 +++--- SP/code/game/g_client.c | 57 +- SP/code/game/g_cmds.c | 100 ++- SP/code/game/g_func_decs.h | 2 +- SP/code/game/g_local.h | 7 +- SP/code/game/g_main.c | 16 +- SP/code/game/g_script_actions.c | 8 +- SP/code/game/g_session.c | 20 +- SP/code/game/g_svcmds.c | 4 +- SP/code/game/g_team.c | 2 +- SP/code/game/g_utils.c | 1 - SP/code/qcommon/common.c | 11 +- SP/code/qcommon/huffman.c | 61 +- SP/code/qcommon/msg.c | 65 +- SP/code/qcommon/q_shared.h | 2 +- SP/code/qcommon/qcommon.h | 9 +- SP/code/qcommon/vm.c | 44 +- SP/code/qcommon/vm_armv7l.c | 28 +- SP/code/qcommon/vm_interpreted.c | 14 +- SP/code/qcommon/vm_local.h | 7 +- SP/code/qcommon/vm_x86.c | 8 +- SP/code/rend2/glsl/bokeh_fp.glsl | 18 +- SP/code/rend2/glsl/depthblur_fp.glsl | 8 +- SP/code/rend2/glsl/dlight_fp.glsl | 22 +- SP/code/rend2/glsl/generic_fp.glsl | 23 +- SP/code/rend2/glsl/lightall_fp.glsl | 21 +- SP/code/rend2/glsl/pshadow_fp.glsl | 44 +- SP/code/rend2/glsl/shadowmask_fp.glsl | 28 +- SP/code/rend2/glsl/ssao_fp.glsl | 15 + SP/code/rend2/qgl.h | 133 +--- SP/code/rend2/tr_animation.c | 10 +- SP/code/rend2/tr_backend.c | 353 +++++----- SP/code/rend2/tr_dsa.c | 46 +- SP/code/rend2/tr_extensions.c | 185 +++--- SP/code/rend2/tr_fbo.c | 128 ++-- SP/code/rend2/tr_glsl.c | 28 +- SP/code/rend2/tr_image.c | 56 +- SP/code/rend2/tr_init.c | 38 +- SP/code/rend2/tr_light.c | 1 - SP/code/rend2/tr_local.h | 95 ++- SP/code/rend2/tr_main.c | 4 +- SP/code/rend2/tr_mesh.c | 27 +- SP/code/rend2/tr_model_iqm.c | 7 +- SP/code/rend2/tr_noise.c | 2 +- SP/code/rend2/tr_scene.c | 4 +- SP/code/rend2/tr_shade.c | 29 +- SP/code/rend2/tr_shade_calc.c | 18 +- SP/code/rend2/tr_shader.c | 18 +- SP/code/rend2/tr_sky.c | 4 + SP/code/rend2/tr_surface.c | 38 +- SP/code/rend2/tr_world.c | 2 - SP/code/renderer/qgl.h | 133 +--- SP/code/renderer/tr_animation.c | 10 +- SP/code/renderer/tr_backend.c | 8 +- SP/code/renderer/tr_cmesh.c | 25 +- SP/code/renderer/tr_image.c | 37 +- SP/code/renderer/tr_init.c | 13 +- SP/code/renderer/tr_local.h | 31 +- SP/code/renderer/tr_mesh.c | 23 +- SP/code/renderer/tr_model_iqm.c | 4 +- SP/code/renderer/tr_noise.c | 2 +- SP/code/renderer/tr_scene.c | 2 +- SP/code/renderer/tr_shade.c | 4 +- SP/code/renderer/tr_shade_calc.c | 24 +- SP/code/renderer/tr_shader.c | 10 + SP/code/sdl/sdl_glimp.c | 66 +- SP/code/server/sv_ccmds.c | 4 +- SP/code/server/sv_game.c | 8 +- SP/code/sys/con_tty.c | 8 +- SP/code/sys/sys_main.c | 3 +- SP/code/ui/ui_main.c | 73 +- SP/code/ui/ui_players.c | 30 +- SP/code/ui/ui_shared.c | 16 +- SP/voip-readme.txt | 202 ------ debian/changelog | 10 + debian/control | 2 +- ...buffer-overflow-in-MSG_ReadBits-MSG_Write.patch | 623 ------------------ debian/patches/series | 1 - debian/rules | 4 +- debian/watch | 2 +- SP/rend2-readme.md => rend2-readme.md | 31 +- MP/voip-readme.txt => voip-readme.txt | 0 243 files changed, 3390 insertions(+), 6015 deletions(-) rename MP/HOWTO-Build.txt => HOWTO-Build.txt (100%) delete mode 100644 MP/README delete mode 100644 MP/rend2-readme.md rename MP/README_RASPBERRYPI => README_RASPBERRYPI (100%) delete mode 100644 SP/HOWTO-Build.txt delete mode 100644 SP/README delete mode 100644 SP/README_RASPBERRYPI delete mode 100644 SP/voip-readme.txt delete mode 100644 debian/patches/1.52/All-Fix-improve-buffer-overflow-in-MSG_ReadBits-MSG_Write.patch rename SP/rend2-readme.md => rend2-readme.md (95%) rename MP/voip-readme.txt => voip-readme.txt (100%) -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits