fredrik added a comment.
The correct way to fix this is to use a custom shader that does approximately
this:
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform float fadeProgress;
varying vec2 texcoord1;
varying vec2 texcoord2;
void main(void) {
mart added a comment.
hmm, it shouldn't cause flicker, fading between 2 different sized wallpapers
should be just fine
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https://phabricator.kde.org/D2484
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