fredrik added a comment.
I know this revision has been abandoned, but I wanted to comment on a few
things for future reference.
INLINE COMMENTS
> screencast.cpp:105
> +
> +QRect geometry = effects->virtualScreenGeometry();
> +
I strongly suggest that you use the damage information from
graesslin added a comment.
> Sharing a GBM won't work on all platforms
Yes, it won't work on NVIDIA. Just like Wayland in general won't work on
NVIDIA. For the nested platforms: fine with me, if recording doesn't work.
Fbdev is probably something to consider dropping and hwcomposer is