Hello,
There are also problems when some objects in the environment have
disproportionately large masses compared to other objects. If you need
an object to be immovable, then make it static.
-nate
2008/4/17 David Olsen <[EMAIL PROTECTED]>:
> Hi,
>
> Try increasing the kp of the geoms, e.g.
>
Hi,
Try increasing the kp of the geoms, e.g.
10
You could also try decreasing the cfm of the whole simulation, that
helped when I had a similar problem with joints.
Thanks,
David
On 18/04/2008, Kamil Muszyński <[EMAIL PROTECTED]> wrote:
>
>
> Benjamin Kloster wrote:
> >
> > Hello,
> >
Benjamin Kloster wrote:
>
> Hello,
> you can use the standard mesh unit_box, just insert
> unit_box
> somewhere in your visual section. Maybe there's something else, but I
> can't look it up currently. Hope it helps anyway.
>
> Benjamin Kloster
>
>
Thanks, its working now. But is it normal
Hello,
you can use the standard mesh unit_box, just insert
unit_box
somewhere in your visual section. Maybe there's something else, but I can't
look it up currently. Hope it helps anyway.
Benjamin Kloster
Original-Nachricht
> Datum: Wed, 16 Apr 2008 05:09:12 -0700 (PDT)
> Von