Re: [PlayerStage-Gazebo] Problems with default mesh from Model Tutorial

2008-05-02 Thread Nate Koenig
Hello, There are also problems when some objects in the environment have disproportionately large masses compared to other objects. If you need an object to be immovable, then make it static. -nate 2008/4/17 David Olsen <[EMAIL PROTECTED]>: > Hi, > > Try increasing the kp of the geoms, e.g. >

Re: [PlayerStage-Gazebo] Problems with default mesh from Model Tutorial

2008-04-17 Thread David Olsen
Hi, Try increasing the kp of the geoms, e.g. 10 You could also try decreasing the cfm of the whole simulation, that helped when I had a similar problem with joints. Thanks, David On 18/04/2008, Kamil Muszyński <[EMAIL PROTECTED]> wrote: > > > Benjamin Kloster wrote: > > > > Hello, > >

Re: [PlayerStage-Gazebo] Problems with default mesh from Model Tutorial

2008-04-17 Thread Kamil Muszyński
Benjamin Kloster wrote: > > Hello, > you can use the standard mesh unit_box, just insert > unit_box > somewhere in your visual section. Maybe there's something else, but I > can't look it up currently. Hope it helps anyway. > > Benjamin Kloster > > Thanks, its working now. But is it normal

Re: [PlayerStage-Gazebo] Problems with default mesh from Model Tutorial

2008-04-16 Thread Benjamin Kloster
Hello, you can use the standard mesh unit_box, just insert unit_box somewhere in your visual section. Maybe there's something else, but I can't look it up currently. Hope it helps anyway. Benjamin Kloster Original-Nachricht > Datum: Wed, 16 Apr 2008 05:09:12 -0700 (PDT) > Von