Sa Pasong Tamo ext. SOS maraming SCSI cables dun, dun
rin ako bumili eh [may pagka junkies jologs kase]
If you want new dun sa Villman, Pasay RD. [but i dunno
kung open pa 1 year na ako di naka punta dun]
kutch
___
Where are you located please? Kung
top posting mode
well my point was probably missed, as I was too busy chasing the
childish actions of my contemporaryapologia
all i'm saying was it is ok to profess your love for a (free)
operating system, just don't (mis)judge another, especially one that
you haven't seen at all. Wha
(Due to fscking bad RAM on this box (I know think I should rename it
bastard), I lost a pretty lengthy reply when Firefox died.)
Before anything, flames to /dev/null-- I'm wearing the "devil's advocate" hat.
On 6/25/05, Zak B. Elep <[EMAIL PROTECTED]> wrote:
> JM Ibanez <[EMAIL PROTECTED]> writes
On 6/24/05, Zak B. Elep <[EMAIL PROTECTED]> wrote:
> Clair Ching <[EMAIL PROTECTED]> writes:
>
> > Hmmkay...
> > More selling here and I will take Ion for a spin in a month's time? Or
> > less. Depending on my writing schedule. ;)
> >
> > Sell it some more and maybe I will buy ;)
>
> I'd
> Projects such
> as Wesnoth[1] and Planescape[2] have been very successful in advancing
> Linux multimedia support (Wesnoth uses SDL, and Planescape, IIRC, uses
> the Crystal Space 3D engine) for one, and ports of popular games, both
> free and nonfree, are common.
This is very much an issue wit
Back to more sober posting ;)
JM Ibanez <[EMAIL PROTECTED]> writes:
> I'd like to interject that games aren't just about the code. The
> problem is that a pure F/OSS development model breaks down a bit when
> it comes to developing games. The value of the game does not come from
> the code-- yeah
Some insights from someone in the business:
http://www.fuelfactor.net/3wgd/2005/06/can-we-develop-our-own-mmogs.php
http://www.fuelfactor.net/3wgd/2005/05/thoughts-on-software-design.php
_
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