Re: [plug] SCSI

2005-06-25 Thread Kutch Villasor
Sa Pasong Tamo ext. SOS maraming SCSI cables dun, dun rin ako bumili eh [may pagka junkies jologs kase] If you want new dun sa Villman, Pasay RD. [but i dunno kung open pa 1 year na ako di naka punta dun] kutch ___ Where are you located please? Kung

Re: [plug] Is Linux For Losers?

2005-06-25 Thread eric draven
top posting mode well my point was probably missed, as I was too busy chasing the childish actions of my contemporaryapologia all i'm saying was it is ok to profess your love for a (free) operating system, just don't (mis)judge another, especially one that you haven't seen at all. Wha

Re: [plug] Re: FOSS Game Development, its Problems, and How We Could Solve Them

2005-06-25 Thread JM Ibanez
(Due to fscking bad RAM on this box (I know think I should rename it bastard), I lost a pretty lengthy reply when Firefox died.) Before anything, flames to /dev/null-- I'm wearing the "devil's advocate" hat. On 6/25/05, Zak B. Elep <[EMAIL PROTECTED]> wrote: > JM Ibanez <[EMAIL PROTECTED]> writes

Re: [plug] Re: On the virtues of Ratpoison and IonWM

2005-06-25 Thread Clair Ching
On 6/24/05, Zak B. Elep <[EMAIL PROTECTED]> wrote: > Clair Ching <[EMAIL PROTECTED]> writes: > > > Hmmkay... > > More selling here and I will take Ion for a spin in a month's time? Or > > less. Depending on my writing schedule. ;) > > > > Sell it some more and maybe I will buy ;) > > I'd

Re: [plug] FOSS Game Development, its Problems, and How We Could Solve Them (was Re: OS Bashing (from Is Linux for Losers))

2005-06-25 Thread Jerome Gotangco
> Projects such > as Wesnoth[1] and Planescape[2] have been very successful in advancing > Linux multimedia support (Wesnoth uses SDL, and Planescape, IIRC, uses > the Crystal Space 3D engine) for one, and ports of popular games, both > free and nonfree, are common. This is very much an issue wit

[plug] Re: FOSS Game Development, its Problems, and How We Could Solve Them

2005-06-25 Thread Zak B. Elep
Back to more sober posting ;) JM Ibanez <[EMAIL PROTECTED]> writes: > I'd like to interject that games aren't just about the code. The > problem is that a pure F/OSS development model breaks down a bit when > it comes to developing games. The value of the game does not come from > the code-- yeah

Re: [plug] FOSS Game Development, its Problems, and How We Could Solve Them (was Re: OS Bashing (from Is Linux for Losers))

2005-06-25 Thread Miguel A Paraz
Some insights from someone in the business: http://www.fuelfactor.net/3wgd/2005/06/can-we-develop-our-own-mmogs.php http://www.fuelfactor.net/3wgd/2005/05/thoughts-on-software-design.php _ Philippine Linux Users' Group (PLUG) Mailing List plug@lists.