On Tue, Nov 18, 2014 at 9:50 AM, Levi Pearson wrote:
> The idea of a "shared stack frame" is more or less the
> definition of a closure in low-level terms. And the concept of a set
> of persistent data combined with a set of functions that know how to
> manipulate that data is also pretty much the
Looks very interesting. The game industry tends to have a rather
different set of constraints on their products than other software
industries, and it's often enlightening to see how "best practices"
evolve differently given those differing constraints.
So, I read through the link he had to his "c
Grand. I added a www. which apparently redirects. I'll ping him on
twitter to get him to fix it, in the meantime, this will work:
http://handmadehero.org/
On Mon, Nov 17, 2014 at 9:27 AM, Steve Meyers wrote:
> That redirected me to http://handcodedhero.org/, which apparently doesn't
> exist (i
That redirected me to http://handcodedhero.org/, which apparently
doesn't exist (it's not even registered).
On 11/17/2014 09:04 AM, Tod Hansmann wrote:
First, let me get the link out of the way:
http://www.handmadehero.org/
For those of you that don't know, Casey Muratori (somewhat known in t
First, let me get the link out of the way:
http://www.handmadehero.org/
For those of you that don't know, Casey Muratori (somewhat known in the
games industry, works at RAD tools, and did this awesome article series on
compression-based programming, you should google it) is doing a game
old-schoo