Re: Watch a cross-platform game be written, live, from scratch, in ye old ways!

2014-11-18 Thread Barry Roberts
On Tue, Nov 18, 2014 at 9:50 AM, Levi Pearson wrote: > The idea of a "shared stack frame" is more or less the > definition of a closure in low-level terms. And the concept of a set > of persistent data combined with a set of functions that know how to > manipulate that data is also pretty much the

Re: Watch a cross-platform game be written, live, from scratch, in ye old ways!

2014-11-18 Thread Levi Pearson
Looks very interesting. The game industry tends to have a rather different set of constraints on their products than other software industries, and it's often enlightening to see how "best practices" evolve differently given those differing constraints. So, I read through the link he had to his "c

Re: Watch a cross-platform game be written, live, from scratch, in ye old ways!

2014-11-17 Thread Tod Hansmann
Grand. I added a www. which apparently redirects. I'll ping him on twitter to get him to fix it, in the meantime, this will work: http://handmadehero.org/ On Mon, Nov 17, 2014 at 9:27 AM, Steve Meyers wrote: > That redirected me to http://handcodedhero.org/, which apparently doesn't > exist (i

Re: Watch a cross-platform game be written, live, from scratch, in ye old ways!

2014-11-17 Thread Steve Meyers
That redirected me to http://handcodedhero.org/, which apparently doesn't exist (it's not even registered). On 11/17/2014 09:04 AM, Tod Hansmann wrote: First, let me get the link out of the way: http://www.handmadehero.org/ For those of you that don't know, Casey Muratori (somewhat known in t

Watch a cross-platform game be written, live, from scratch, in ye old ways!

2014-11-17 Thread Tod Hansmann
First, let me get the link out of the way: http://www.handmadehero.org/ For those of you that don't know, Casey Muratori (somewhat known in the games industry, works at RAD tools, and did this awesome article series on compression-based programming, you should google it) is doing a game old-schoo